⌂Starsiege: Tribes Community Archive

ItemImageData PitchforkImage community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
2variants
88%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.

What the variants disagree about

propertyA7 modsB1 modsspread
reloadTime—0.01 vals
minEnergy—31 vals
maxEnergy—01 vals
projectileType—GrabBolt1 vals
lightRadius—21 vals
sfxFire—SoundLaserIdle1 vals
lightTime—11 vals
lightType—31 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

6 more properties that differ

lightColor, mountOffset, mountRotation, sfxActivate, sfxReady, shapeFile

Same in all 2 variants (2)

mountPoint 0, weaponType 2

Neighbourhood

Used by

ItemData PitchforkimageType

Points at

projectileTypeRepairEffectData GrabBolt1 mods
sfxReadySoundData SoundJammerOn1 mods
sfxActivateSoundData SoundActivateAmmoStation1 mods
sfxFireSoundData SoundLaserIdle1 mods

All 2 variants

A 7 mods the most-shipped version
shapeFile"mine"
mountPoint0
mountOffset{ 0.05, 0.5, -0.1 }
mountRotation{0, -1.57, 1.57}
weaponType2
B 1 mods reloadTime 0.0 · minEnergy 3 · maxEnergy 0 · projectileType GrabBolt
shapeFile"mortargun"
mountPoint0
mountOffset{ -0.1, -0.3, -0.1 }
mountRotation{0, 1.57, 0}
weaponType2
projectileTypeGrabBolt
minEnergy3
maxEnergy0
reloadTime0.0
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundActivateAmmoStation
sfxFireSoundLaserIdle
Shipped by: Ven11Dec04