ItemImageData PitchforkImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 8 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A7 mods | B1 mods | spread |
|---|---|---|---|
| reloadTime | — | 0.0 | 1 vals |
| minEnergy | — | 3 | 1 vals |
| maxEnergy | — | 0 | 1 vals |
| projectileType | — | GrabBolt | 1 vals |
| lightRadius | — | 2 | 1 vals |
| sfxFire | — | SoundLaserIdle | 1 vals |
| lightTime | — | 1 | 1 vals |
| lightType | — | 3 | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
6 more properties that differ
lightColor, mountOffset, mountRotation, sfxActivate, sfxReady, shapeFile
Same in all 2 variants (2)
mountPoint 0, weaponType 2
Neighbourhood
Used by
| ItemData Pitchfork | imageType |
Points at
| projectileType | RepairEffectData GrabBolt | 1 mods |
| sfxReady | SoundData SoundJammerOn | 1 mods |
| sfxActivate | SoundData SoundActivateAmmoStation | 1 mods |
| sfxFire | SoundData SoundLaserIdle | 1 mods |
All 2 variants
A 7 mods the most-shipped version
| shapeFile | "mine" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0.05, 0.5, -0.1 } |
| mountRotation | {0, -1.57, 1.57} |
| weaponType | 2 |
B 1 mods reloadTime 0.0 · minEnergy 3 · maxEnergy 0 · projectileType GrabBolt
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -0.1, -0.3, -0.1 } |
| mountRotation | {0, 1.57, 0} |
| weaponType | 2 |
| projectileType | GrabBolt |
| minEnergy | 3 |
| maxEnergy | 0 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxReady | SoundJammerOn |
| sfxActivate | SoundActivateAmmoStation |
| sfxFire | SoundLaserIdle |