ItemImageData RifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
14mods
8variants
21%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
8 variants across 14 mods; the most-shipped one is in 21% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.
3 more properties that differ
lightColor, sfxSpinDown, sfxSpinUp
Same in all 8 variants (4)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 8 variants
A 3 mods the most-shipped version
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 2 mods fireTime 0.2 · reloadTime 0.6 · projectileType RifleBullet · sfxFire SoundMissileTurretFire
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.6 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
C 2 mods fireTime 0.45 · reloadTime 0.25 · minEnergy 50 · maxEnergy 60
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | EMPIRIALMaserHbeam |
|---|
| accuFire | true |
|---|
| minEnergy | 50 |
|---|
| maxEnergy | 60 |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0.45 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundFirePistol |
|---|
D 2 mods projectileType RifleBullet
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 2 mods projectileType RifleBullet · shapeFile "grenadeL"
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods fireTime 0.1 · reloadTime 0.0 · ammoType RifleAmmo · no lightRadius
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | RifleAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.0 |
|---|
| fireTime | 0.1 |
|---|
| sfxFire | SoundFireChaingun |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
G 1 mods fireTime 0.2 · reloadTime 0.4 · projectileType RifleBullet · sfxFire Sniperfire
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | Sniperfire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxSpinUp | SoundSpinUp |
|---|
| sfxSpinDown | SoundSpinDown |
|---|
H 1 mods fireTime 0 · projectileType RifleBullet · shapeFile "sniper"
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | Shells |
|---|
| projectileType | RifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFirePistol |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|