⌂Starsiege: Tribes Community Archive

ItemImageData RifleImage community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
8variants
21%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEFGH

8 variants across 14 mods; the most-shipped one is in 21% of them — no consensus at all — nearly every mod made its own.

What the variants disagree about

propertyA3 modsB2 modsC2 modsD2 modsE2 modsspread
fireTime0.50.20.450.50.55 vals
reloadTime1.00.60.251.01.05 vals
minEnergy——50——1 vals
maxEnergy——60——1 vals
projectileType—RifleBulletEMPIRIALMaserHbeamRifleBulletRifleBullet2 vals
ammoTypeShellsShells—ShellsShells2 vals
sfxFireSoundFirePistolSoundMissileTurretFireSoundFirePistolSoundFirePistolSoundFirePistol4 vals
shapeFile"paintgun""paintgun""sniper""paintgun""grenadeL"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

3 more properties that differ

lightColor, sfxSpinDown, sfxSpinUp

Same in all 8 variants (4)

mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData RifleimageType

Points at

sfxFireSoundData SoundFirePistol10 mods
sfxFireSoundData SoundMissileTurretFire2 mods
sfxFireSoundData SoundFireChaingun1 mods
sfxFireSoundData Sniperfire1 mods
sfxActivateSoundData SoundPickUpWeapon14 mods
projectileTypeBulletData RifleBullet / RocketData RifleBullet8 mods
projectileTypeLaserData EMPIRIALMaserHbeam2 mods

All 8 variants

A 3 mods the most-shipped version
shapeFile"paintgun"
mountPoint0
weaponType0
ammoTypeShells
accuFiretrue
reloadTime1.0
fireTime0.5
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon
B 2 mods fireTime 0.2 · reloadTime 0.6 · projectileType RifleBullet · sfxFire SoundMissileTurretFire
shapeFile"paintgun"
mountPoint0
weaponType0
ammoTypeShells
projectileTypeRifleBullet
accuFiretrue
reloadTime0.6
fireTime0.2
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundMissileTurretFire
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundSpinUp
sfxSpinDownSoundSpinDown
C 2 mods fireTime 0.45 · reloadTime 0.25 · minEnergy 50 · maxEnergy 60
shapeFile"sniper"
mountPoint0
weaponType0
projectileTypeEMPIRIALMaserHbeam
accuFiretrue
minEnergy50
maxEnergy60
reloadTime0.25
fireTime0.45
lightType3
lightRadius6
lightTime2
lightColor{ 0.6, 1, 1 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFirePistol
D 2 mods projectileType RifleBullet
shapeFile"paintgun"
mountPoint0
weaponType0
ammoTypeShells
projectileTypeRifleBullet
accuFiretrue
reloadTime1.0
fireTime0.5
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon
E 2 mods projectileType RifleBullet · shapeFile "grenadeL"
shapeFile"grenadeL"
mountPoint0
weaponType0
ammoTypeShells
projectileTypeRifleBullet
accuFiretrue
reloadTime1.0
fireTime0.5
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon
F 1 mods fireTime 0.1 · reloadTime 0.0 · ammoType RifleAmmo · no lightRadius
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeRifleAmmo
accuFiretrue
reloadTime0.0
fireTime0.1
sfxFireSoundFireChaingun
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: DUNEServerSource
G 1 mods fireTime 0.2 · reloadTime 0.4 · projectileType RifleBullet · sfxFire Sniperfire
shapeFile"paintgun"
mountPoint0
weaponType0
ammoTypeShells
projectileTypeRifleBullet
accuFiretrue
reloadTime0.4
fireTime0.2
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSniperfire
sfxActivateSoundPickUpWeapon
sfxSpinUpSoundSpinUp
sfxSpinDownSoundSpinDown
H 1 mods fireTime 0 · projectileType RifleBullet · shapeFile "sniper"
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeShells
projectileTypeRifleBullet
accuFiretrue
reloadTime1.0
fireTime0
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundFirePistol
sfxActivateSoundPickUpWeapon