ItemImageData SmokeLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
3variants
33%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (9)
shapeFile "GrenadeL", mountPoint 0, weaponType 0, ammoType SmokeAmmo, accuFire false, lightType 3, lightRadius 3, lightTime 1, sfxReload SoundDryFire
Neighbourhood
Used by
Points at
All 3 variants
A 1 mods the most-shipped version
| shapeFile | "GrenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SmokeAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.8 |
|---|
| fireTime | 0.5 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireGrenade |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
B 1 mods fireTime 0.1 · reloadTime 1.0 · no sfxFire · lightColor { 1.0, 0.5, 0.16 }
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SmokeAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1.0, 0.5, 0.16 } |
|---|
| sfxActivate | SoundItemArm |
|---|
| sfxReload | SoundDryFire |
|---|
| sfxReady | SoundmortarIdle |
|---|
C 1 mods fireTime 0.0 · reloadTime 1.0 · no sfxFire · lightColor { 1.0, 0.5, 0.16 }
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | SmokeAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1.0, 0.5, 0.16 } |
|---|
| sfxActivate | SoundItemArm |
|---|
| sfxReload | SoundDryFire |
|---|
| sfxReady | SoundmortarIdle |
|---|