ItemImageData SniperCannonImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.0 | 0.01 | 2 vals |
| reloadTime | 2 | 2.5 | 2 vals |
| sfxReload | SniperReload | SoundDryFire | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
shapeFile "sniper", mountPoint 0, weaponType 0, ammoType SniperGunAmmo, accuFire true, lightType 3, lightRadius 8, lightTime 0.5, lightColor { 1, 0, 0 }, sfxReady SoundmortarIdle, sfxActivate SoundItemArm
Neighbourhood
Used by
| ItemData SniperCannon | imageType |
Points at
| sfxReady | SoundData SoundmortarIdle | 2 mods |
| sfxActivate | SoundData SoundItemArm | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | SniperGunAmmo |
| accuFire | true |
| reloadTime | 2 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 8 |
| lightTime | 0.5 |
| lightColor | { 1, 0, 0 } |
| sfxReady | SoundmortarIdle |
| sfxActivate | SoundItemArm |
| sfxReload | SniperReload |
B 1 mods fireTime 0.01 · reloadTime 2.5 · sfxReload SoundDryFire
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | SniperGunAmmo |
| accuFire | true |
| reloadTime | 2.5 |
| fireTime | 0.01 |
| lightType | 3 |
| lightRadius | 8 |
| lightTime | 0.5 |
| lightColor | { 1, 0, 0 } |
| sfxReady | SoundmortarIdle |
| sfxActivate | SoundItemArm |
| sfxReload | SoundDryFire |