⌂Starsiege: Tribes Community Archive

ItemImageData SniperCannonImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.00.012 vals
reloadTime22.52 vals
sfxReloadSniperReloadSoundDryFire2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (11)

shapeFile "sniper", mountPoint 0, weaponType 0, ammoType SniperGunAmmo, accuFire true, lightType 3, lightRadius 8, lightTime 0.5, lightColor { 1, 0, 0 }, sfxReady SoundmortarIdle, sfxActivate SoundItemArm

Neighbourhood

Used by

ItemData SniperCannonimageType

Points at

sfxReadySoundData SoundmortarIdle2 mods
sfxActivateSoundData SoundItemArm2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeSniperGunAmmo
accuFiretrue
reloadTime2
fireTime0.0
lightType3
lightRadius8
lightTime0.5
lightColor{ 1, 0, 0 }
sfxReadySoundmortarIdle
sfxActivateSoundItemArm
sfxReloadSniperReload
Shipped by: hvMechWarrior-v14
B 1 mods fireTime 0.01 · reloadTime 2.5 · sfxReload SoundDryFire
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeSniperGunAmmo
accuFiretrue
reloadTime2.5
fireTime0.01
lightType3
lightRadius8
lightTime0.5
lightColor{ 1, 0, 0 }
sfxReadySoundmortarIdle
sfxActivateSoundItemArm
sfxReloadSoundDryFire
Shipped by: HvMechBot