ItemImageData SniperRifle2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
4mods
4variants
25%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 4 mods; the most-shipped one is in 25% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | D1 mods | spread |
|---|
| weaponType | — | 0 | 0 | 0 | 1 vals |
|---|
| fireTime | — | 0.1 | 0.3 | 1.0 | 3 vals |
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| reloadTime | — | 0.1 | 2.8 | 0.05 | 3 vals |
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| minEnergy | — | — | 5 | — | 1 vals |
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| maxEnergy | — | — | 6 | — | 1 vals |
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| projectileType | — | — | SniperShell | RailRound | 2 vals |
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| ammoType | — | — | — | RailAmmo | 1 vals |
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| accuFire | — | true | true | true | 1 vals |
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Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
12 more properties that differ
lightRadius, sfxFire, lightTime, lightType, mountOffset, mountRotation, shapeFile, lightColor, sfxActivate, sfxReady, sfxSpinDown, sfxSpinUp
Same in all 4 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 4 variants
A 1 mods the most-shipped version
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { -0.02, -0.04, -0.02 } |
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| mountRotation | { 0, 1.57, 0 } |
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B 1 mods weaponType 0 · fireTime 0.1 · reloadTime 0.1 · accuFire true
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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| reloadTime | 0.1 |
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| fireTime | 0.1 |
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| accuFire | true |
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C 1 mods weaponType 0 · fireTime 0.3 · reloadTime 2.8 · minEnergy 5
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| mountOffset | { -0.05, -0.2, 0.084 } |
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| mountRotation | { 0.005, 1, 0 } |
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| weaponType | 0 |
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| reloadTime | 2.8 |
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| fireTime | 0.3 |
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| minEnergy | 5 |
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| maxEnergy | 6 |
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| projectileType | SniperShell |
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| accuFire | true |
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| sfxFire | SoundFireBlaster |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReady | SoundMortarIdle |
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D 1 mods weaponType 0 · fireTime 1.0 · reloadTime 0.05 · projectileType RailRound
| shapeFile | "energygun" |
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| mountPoint | 0 |
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| mountRotation | { 0.0, 3.0, 0.0 } |
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| mountOffset | { 0.0, 0.0 , -0.0 } |
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| weaponType | 0 |
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| ammoType | RailAmmo |
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| projectileType | RailRound |
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| accuFire | true |
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| reloadTime | 0.05 |
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| fireTime | 1.0 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundMissileTurretFire |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundSpinUp |
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| sfxSpinDown | SoundSpinDown |
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