ItemImageData StingerImage community-made
Not part of the retail game. No Dynamix version of this name exists.
30mods
11variants
47%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
11 variants across 30 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 11 variants, not just the 5 shown.
7 more properties that differ
lightType, mountRotation, mountOffset, sfxReload, shapeFile, lightColor, sfxReady
Same in all 11 variants (4)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 11 variants
A 14 mods the most-shipped version
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.1, 0, 0 } |
|---|
| mountRotation | { 0, -1.85, 0} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
B 4 mods fireTime 1.4 · reloadTime 1.4 · minEnergy 7 · maxEnergy 8
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.33, -0.05 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.4 |
|---|
| fireTime | 1.4 |
|---|
| minEnergy | 7 |
|---|
| maxEnergy | 8 |
|---|
| ammoType | RocketAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundPickUpBackpack |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMissileReload |
|---|
| sfxReady | SoundMissileIdle |
|---|
C 2 mods fireTime 1.0 · reloadTime 4.0 · no minEnergy · no maxEnergy
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -1.6, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 4.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
D 2 mods sfxFire SoundPickUpBackpack · mountRotation { 0, -2.00, 0} · no sfxReload
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.1, 0, 0 } |
|---|
| mountRotation | { 0, -2.00, 0} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundPickUpBackpack |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
E 2 mods fireTime 1.0 · reloadTime 4.0 · no minEnergy · no maxEnergy
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -1.57, 0 } |
|---|
| mountOffset | { 0, -0.5, 0.2 } |
|---|
| weaponType | 0 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 4.0 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundJetHeavy |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
F 1 mods sfxFire SoundPlasmaTurretFire · shapeFile "paintgun"
| shapeFile | "paintgun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.1, 0, 0 } |
|---|
| mountRotation | { 0, -1.85, 0} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundPlasmaTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
G 1 mods fireTime 0.05 · reloadTime 0.05
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.1, 0, 0 } |
|---|
| mountRotation | { 0, -1.85, 0} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0.05 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
H 1 mods fireTime 0.5 · reloadTime 1.0 · no minEnergy · no maxEnergy
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.1, 0.4 } |
|---|
| mountRotation | { 0, 0.8, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.5 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundFireFlierRocket |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
I 1 mods reloadTime 0.1 · no minEnergy · no maxEnergy · no mountOffset
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -0.785, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
J 1 mods fireTime 0.03 · reloadTime 0.03 · no minEnergy · no maxEnergy
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -0.1, 0, 0 } |
|---|
| mountRotation | { 0, -1.85, 0} |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.03 |
|---|
| fireTime | 0.03 |
|---|
| ammoType | StingerAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
K 1 mods fireTime 2.0 · reloadTime 0.5 · no minEnergy · no maxEnergy
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | StingerAmmo |
|---|
| projectileType | PhaseDisrupterBolt |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|