ItemImageData TaserRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 41 mods; the most-shipped one is in 59% of them — one version dominates.
What the variants disagree about
| property | A24 mods | B13 mods | C2 mods | D1 mods | E1 mods | spread |
|---|---|---|---|---|---|---|
| minEnergy | 1 | 1 | 0.6 | 1 | 1 | 2 vals |
| maxEnergy | 15 | 15 | 0.6 | 15 | 25 | 3 vals |
| sfxFire | SoundTaserFire | SoundBeaconUse | SoundTaserFire | SoundBeaconUse | SoundTaserFire | 2 vals |
| sfxActivate | SoundPickUpWeapon | SoundPickUpWeapon | SoundShellClick2 | SoundPickUpWeapon | SoundPickUpWeapon | 2 vals |
| shapeFile | "sniper" | "sniper" | "sniper" | "t21crsSNIPER" | "sniper" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (6)
mountPoint 0, weaponType 0, projectileType TaserRfLaser, accuFire true, reloadTime 0.08, sfxReady SoundEnergyPackOn
Neighbourhood
Used by
| ItemData TaserRifle | imageType |
Points at
| projectileType | LaserData TaserRfLaser | 41 mods |
| sfxFire | SoundData SoundTaserFire | 27 mods |
| sfxFire | SoundData SoundBeaconUse | 14 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 39 mods |
| sfxActivate | SoundData SoundShellClick2 | 2 mods |
| sfxReady | SoundData SoundEnergyPackOn | 41 mods |
All 5 variants
A 24 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | TaserRfLaser |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 15 |
| reloadTime | 0.08 |
| sfxFire | SoundTaserFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundEnergyPackOn |
B 13 mods sfxFire SoundBeaconUse
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | TaserRfLaser |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 15 |
| reloadTime | 0.08 |
| sfxFire | SoundBeaconUse |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundEnergyPackOn |
C 2 mods minEnergy 0.6 · maxEnergy 0.6 · sfxActivate SoundShellClick2
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | TaserRfLaser |
| accuFire | true |
| minEnergy | 0.6 |
| maxEnergy | 0.6 |
| reloadTime | 0.08 |
| sfxFire | SoundTaserFire |
| sfxActivate | SoundShellClick2 |
| sfxReady | SoundEnergyPackOn |
D 1 mods sfxFire SoundBeaconUse · shapeFile "t21crsSNIPER"
| shapeFile | "t21crsSNIPER" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | TaserRfLaser |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 15 |
| reloadTime | 0.08 |
| sfxFire | SoundBeaconUse |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundEnergyPackOn |
E 1 mods maxEnergy 25
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | TaserRfLaser |
| accuFire | true |
| minEnergy | 1 |
| maxEnergy | 25 |
| reloadTime | 0.08 |
| sfxFire | SoundTaserFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundEnergyPackOn |