⌂Starsiege: Tribes Community Archive

LaserData TaserRfLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

45mods
5variants
82%agreement
ABCDE

5 variants across 45 mods; the most-shipped one is in 82% of them — almost everyone ships the same version.

What the variants disagree about

propertyA37 modsB4 modsC2 modsD1 modsE1 modsspread
damageConversion3330.50.33 vals
beamTime0.080.080.080.40.082 vals
hitName"laserhit.dts""paint.dts""paint.dts""laserhit.dts""laserhit.dts"2 vals
laserBitmapName"paintPulse.bmp""paintglow.bmp""paintpulse.bmp""paintPulse.bmp""paintPulse.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (3)

baseDamageType $LaserDamageType, detachFromShooter false, hitSoundId SoundBeaconUse

Neighbourhood

Used by

ItemImageData TaserRifleImageprojectileType

All 5 variants

A 37 mods the most-shipped version
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion3
baseDamageType$LaserDamageType
beamTime0.08
detachFromShooterfalse
hitSoundIdSoundBeaconUse
B 4 mods hitName "paint.dts" · laserBitmapName "paintglow.bmp"
laserBitmapName"paintglow.bmp"
hitName"paint.dts"
damageConversion3
baseDamageType$LaserDamageType
beamTime0.08
detachFromShooterfalse
hitSoundIdSoundBeaconUse
C 2 mods hitName "paint.dts"
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion3
baseDamageType$LaserDamageType
beamTime0.08
detachFromShooterfalse
hitSoundIdSoundBeaconUse
D 1 mods beamTime 0.4 · damageConversion 0.5
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.5
baseDamageType$LaserDamageType
beamTime0.4
detachFromShooterfalse
hitSoundIdSoundBeaconUse
Shipped by: Jester
E 1 mods damageConversion 0.3
laserBitmapName"paintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.3
baseDamageType$LaserDamageType
beamTime0.08
detachFromShooterfalse
hitSoundIdSoundBeaconUse
Shipped by: ultravxNOTOR