ItemImageData ThunderboltImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A1 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| weaponType | 0 | 2 | 0 | 2 vals |
| fireTime | — | — | 0.0 | 1 vals |
| reloadTime | 0.09 | 0.2 | 3.0 | 3 vals |
| minEnergy | 15 | 3 | — | 2 vals |
| maxEnergy | 25 | 15 | — | 2 vals |
| projectileType | thunderZap | boltCharge | — | 2 vals |
| ammoType | — | — | ThunderboltAmmo | 1 vals |
| accuFire | — | — | true | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
10 more properties that differ
lightRadius, sfxFire, lightTime, sfxReady, sfxReload, shapeFile, lightColor, mountOffset, mountRotation, sfxActivate
Same in all 3 variants (2)
mountPoint 0, lightType 3
Neighbourhood
Used by
| ItemData Thunderbolt | imageType |
Points at
| projectileType | RocketData thunderZap | 1 mods |
| projectileType | LightningData boltCharge | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
| sfxActivate | SoundData SoundItemArm | 1 mods |
| sfxReady | SoundData SoundThunderIdle | 1 mods |
| sfxReady | SoundData SoundShieldOn | 1 mods |
| sfxFire | SoundData SoundPlasmaTurretFire | 1 mods |
| sfxFire | SoundData SoundELFIdle | 1 mods |
All 3 variants
A 1 mods the most-shipped version
| shapeFile | "mortarpack" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| weaponType | 0 |
| projectileType | thunderZap |
| minEnergy | 15 |
| maxEnergy | 25 |
| reloadTime | 0.09 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxReload | SoundDryFire |
| sfxActivate | SoundPickUpWeapon |
| sfxReady | SoundThunderIdle |
| sfxFire | SoundPlasmaTurretFire |
B 1 mods weaponType 2 · reloadTime 0.2 · minEnergy 3 · maxEnergy 15
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | boltCharge |
| minEnergy | 3 |
| maxEnergy | 15 |
| reloadTime | 0.2 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxActivate | SoundPickUpWeapon |
| sfxFire | SoundELFIdle |
C 1 mods fireTime 0.0 · reloadTime 3.0 · no minEnergy · no maxEnergy
| shapeFile | "grenadeL" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| mountRotation | { 0, 1.6, 0 } |
| weaponType | 0 |
| ammoType | ThunderboltAmmo |
| accuFire | true |
| reloadTime | 3.0 |
| fireTime | 0.0 |
| sfxActivate | SoundItemArm |
| sfxReload | SoundActivatePDA |
| sfxReady | SoundShieldOn |
| lightType | 3 |
| lightRadius | 6 |
| lightTime | 0.75 |
| lightColor | { 1.0, 0.7, 0.5 } |