ItemImageData TranqGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
73mods
15variants
34%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
15 variants across 73 mods; the most-shipped one is in 34% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A25 mods | B17 mods | C9 mods | D6 mods | E4 mods | spread |
|---|
| reloadTime | 1.5 | 1.5 | 1.0 | 1.75 | 1.3 | 8 vals |
|---|
| sfxFire | SoundFireChainGun | SoundFireLaser | SoundFireLaser | ricochet3 | SoundFireChainGun | 6 vals |
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| lightColor | { 1.0, 0, 0 } | { 1.0, 0, 0 } | { 1.0, 0, 0 } | { 0.1, 1.0, 0.1 } | { 1.0, 0, 0 } | 4 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 15 variants, not just the 5 shown.
Same in all 15 variants (4)
mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 15 variants
A 25 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
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| sfxActivate | SoundPickUpWeapon |
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B 17 mods sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 9 mods reloadTime 1.0 · sfxFire SoundFireLaser
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
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D 6 mods reloadTime 1.75 · sfxFire ricochet3 · lightColor { 0.1, 1.0, 0.1 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.75 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
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| lightColor | { 0.1, 1.0, 0.1 } |
|---|
| sfxFire | ricochet3 |
|---|
| sfxActivate | SoundPickUpWeapon |
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E 4 mods reloadTime 1.3
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.3 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundFireChainGun |
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| sfxActivate | SoundPickUpWeapon |
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F 4 mods no projectileType · mountRotation { 0, -10.00, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, -10.00, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
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| sfxActivate | SoundPickUpWeapon |
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G 1 mods reloadTime 0.05 · shapeFile "t21crsSNIPER"
| shapeFile | "t21crsSNIPER" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 0.05 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
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H 1 mods fireTime 3.0 · reloadTime 1.0 · projectileType PDbolt · sfxFire SoundFireDisc
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 2.0, 0 } |
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| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | PDbolt |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 3.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundFireDisc |
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| sfxReload | SoundDryFire |
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| sfxActivate | SoundPickUpWeapon |
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I 1 mods fireTime 1.0 · reloadTime 0.05 · projectileType TranqRound · sfxFire SoundWeaponSelect
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
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| mountRotation | { 0.0, 3.1, 0.0 } |
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| mountOffset | { 0.0, 0.0 , 0.1 } |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.05 |
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| fireTime | 1.0 |
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| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundWeaponSelect |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundSpinUp |
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| sfxSpinDown | SoundSpinDown |
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J 1 mods reloadTime 0.01 · lightRadius 2
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 0.01 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
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K 1 mods reloadTime 0.1 · lightRadius 4 · lightTime 4 · lightType 1
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 0.1 |
|---|
| fireTime | 0 |
|---|
| lightType | 1 |
|---|
| lightRadius | 4 |
|---|
| lightTime | 4 |
|---|
| lightColor | { 2.0, 1, 0 } |
|---|
| sfxFire | SoundFireChainGun |
|---|
| sfxActivate | SoundPickUpWeapon |
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L 1 mods reloadTime 1.0 · lightRadius 3 · sfxFire ricochet2 · lightColor { 0, 1.0, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0, 1.0, 0 } |
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| sfxFire | ricochet2 |
|---|
| sfxReLoad | SoundWeapon5 |
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| sfxActivate | SoundPickUpWeapon |
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M 1 mods reloadTime 1.75 · ammoType sniperAmmo · sfxFire ricochet3 · lightColor { 0.1, 1.0, 0.1 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | sniperAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.75 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0.1, 1.0, 0.1 } |
|---|
| sfxFire | ricochet3 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
N 1 mods reloadTime 0.5 · projectileType TranqRound · sfxFire SoundFireLaser · lightColor { 0, 1.0, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqRound |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 0, 1.0, 0 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
O 1 mods sfxFire SoundFireDisc
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | TranqAmmo |
|---|
| projectileType | TranqDart |
|---|
| accuFire | true |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 6 |
|---|
| lightTime | 2 |
|---|
| lightColor | { 1.0, 0, 0 } |
|---|
| sfxFire | SoundFireDisc |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|