⌂Starsiege: Tribes Community Archive

ItemImageData Ultra10Image community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
reloadTime0.20.42 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

shapeFile "chaingun", mountPoint 0, weaponType 0, fireTime 0.0, ammoType Ultra10Ammo, accuFire false, lightType 3, lightRadius 4, lightTime 0.2, lightColor { 0.6, 1, 1 }, sfxActivate SoundItemArm, sfxReady SoundSensorPower

Neighbourhood

Used by

ItemData Ultra10imageType

Points at

sfxActivateSoundData SoundItemArm2 mods
sfxReadySoundData SoundSensorPower2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"chaingun"
mountPoint0
weaponType0
reloadTime0.2
fireTime0.0
ammoTypeUltra10Ammo
accuFirefalse
lightType3
lightRadius4
lightTime0.2
lightColor{ 0.6, 1, 1 }
sfxActivateSoundItemArm
sfxReadySoundSensorPower
Shipped by: hvMechWarrior-v14
B 1 mods reloadTime 0.4
shapeFile"chaingun"
mountPoint0
weaponType0
reloadTime0.4
fireTime0.0
ammoTypeUltra10Ammo
accuFirefalse
lightType3
lightRadius4
lightTime0.2
lightColor{ 0.6, 1, 1 }
sfxActivateSoundItemArm
sfxReadySoundSensorPower
Shipped by: HvMechBot