⌂Starsiege: Tribes Community Archive

LaserData GatlingLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

45mods
4variants
78%agreement
ABCD

4 variants across 45 mods; the most-shipped one is in 78% of them — one version dominates.

What the variants disagree about

propertyA35 modsB9 modsC1 modsD1 modsspread
damageConversion0.100.200.100.0593 vals
beamTime2.52.52.50.52 vals
hitName"shield.dts""shield.dts""laserhit.dts""paint.dts"3 vals
detachFromShootertruetruetruefalse2 vals
laserBitmapName"lightningNew.bmp""lightningNew.bmp""LightningNew.bmp""paintpulse.bmp"2 vals
lightColor{ 0.01, 0.01, 1.25 }{ 0.01, 0.01, 1.25 }{ 0.01, 0.01, 1.25 }{ 1.0, 0.25, 0.25 }2 vals
lightRange5.05.05.02.02 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (2)

baseDamageType $LaserDamageType, hitSoundId SoundLaserHit

Neighbourhood

Used by

TurretData IndoorTurretprojectileType
ItemImageData DisImageprojectileType
ItemImageData ALaserRifleImageprojectiletype

All 4 variants

A 35 mods the most-shipped version
laserBitmapName"lightningNew.bmp"
hitName"shield.dts"
damageConversion0.10
baseDamageType$LaserDamageType
beamTime2.5
lightRange5.0
lightColor{ 0.01, 0.01, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 9 mods damageConversion 0.20
laserBitmapName"lightningNew.bmp"
hitName"shield.dts"
damageConversion0.20
baseDamageType$LaserDamageType
beamTime2.5
lightRange5.0
lightColor{ 0.01, 0.01, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
C 1 mods hitName "laserhit.dts"
laserBitmapName"LightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.10
baseDamageType$LaserDamageType
beamTime2.5
lightRange5.0
lightColor{ 0.01, 0.01, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: ShifterXtreme
D 1 mods beamTime 0.5 · damageConversion 0.059 · detachFromShooter false · hitName "paint.dts"
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion0.059
baseDamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit