⌂Starsiege: Tribes Community Archive

LaserData LrgLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
beamTime0.80.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (8)

laserBitmapName "forcefield1.bmp", hitName "laserhit.dts", damageConversion 0.00001, baseDamageType $LaserDamageType, lightRange 6.0, lightColor { 0.25, 0.25, 0.85 }, detachFromShooter false, hitSoundId SoundLaserHit

All 2 variants

A 1 mods the most-shipped version
laserBitmapName"forcefield1.bmp"
hitName"laserhit.dts"
damageConversion0.00001
baseDamageType$LaserDamageType
beamTime0.8
lightRange6.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: HvMechBot
B 1 mods beamTime 0.5
laserBitmapName"forcefield1.bmp"
hitName"laserhit.dts"
damageConversion0.00001
baseDamageType$LaserDamageType
beamTime0.5
lightRange6.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: hvMechWarrior-v14