LaserData LrgLaser community-made
Not part of the retail game. No Dynamix version of this name exists.
2mods
2variants
50%agreement
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
laserBitmapName "forcefield1.bmp", hitName "laserhit.dts", damageConversion 0.00001, baseDamageType $LaserDamageType, lightRange 6.0, lightColor { 0.25, 0.25, 0.85 }, detachFromShooter false, hitSoundId SoundLaserHit
All 2 variants
A 1 mods the most-shipped version
| laserBitmapName | "forcefield1.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.00001 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.8 |
| lightRange | 6.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: HvMechBot
B 1 mods beamTime 0.5
| laserBitmapName | "forcefield1.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.00001 |
| baseDamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 6.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: hvMechWarrior-v14