⌂Starsiege: Tribes Community Archive

LaserData ObeliskBeam community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
5variants
47%agreement
ABCDE

5 variants across 19 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA9 modsB4 modsC2 modsD2 modsE2 modsspread
damageType$ObeliskDamageType$LaserDamageType$LaserDamageType—$LaserDamageType2 vals
basedamageType———$LaserDamageType—1 vals
beamTime0.52.50.50.50.52 vals
laserBitmapName"laserPulse.bmp""laserPulse.bmp""PaintPulse.bmp""laserPulse.bmp""laserPulse.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (6)

hitName "laserhit.dts", damageConversion 0.0125, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit

Neighbourhood

Used by

TurretData RealObeliskOfLightprojectileType

All 5 variants

A 9 mods the most-shipped version
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0125
damageType$ObeliskDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
B 4 mods beamTime 2.5 · damageType $LaserDamageType
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0125
damageType$LaserDamageType
beamTime2.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
C 2 mods damageType $LaserDamageType · laserBitmapName "PaintPulse.bmp"
laserBitmapName"PaintPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0125
damageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
D 2 mods basedamageType $LaserDamageType · no damageType
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0125
basedamageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
E 2 mods damageType $LaserDamageType
laserBitmapName"laserPulse.bmp"
hitName"laserhit.dts"
damageConversion0.0125
damageType$LaserDamageType
beamTime0.5
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterfalse
hitSoundIdSoundLaserHit