LaserData ObeliskBeam community-made
Not part of the retail game. No Dynamix version of this name exists.
19mods
5variants
47%agreement
5 variants across 19 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A9 mods | B4 mods | C2 mods | D2 mods | E2 mods | spread |
|---|---|---|---|---|---|---|
| damageType | $ObeliskDamageType | $LaserDamageType | $LaserDamageType | — | $LaserDamageType | 2 vals |
| basedamageType | — | — | — | $LaserDamageType | — | 1 vals |
| beamTime | 0.5 | 2.5 | 0.5 | 0.5 | 0.5 | 2 vals |
| laserBitmapName | "laserPulse.bmp" | "laserPulse.bmp" | "PaintPulse.bmp" | "laserPulse.bmp" | "laserPulse.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (6)
hitName "laserhit.dts", damageConversion 0.0125, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, detachFromShooter false, hitSoundId SoundLaserHit
Neighbourhood
Used by
| TurretData RealObeliskOfLight | projectileType |
All 5 variants
A 9 mods the most-shipped version
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0125 |
| damageType | $ObeliskDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
B 4 mods beamTime 2.5 · damageType $LaserDamageType
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0125 |
| damageType | $LaserDamageType |
| beamTime | 2.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
C 2 mods damageType $LaserDamageType · laserBitmapName "PaintPulse.bmp"
| laserBitmapName | "PaintPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0125 |
| damageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
D 2 mods basedamageType $LaserDamageType · no damageType
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0125 |
| basedamageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
E 2 mods damageType $LaserDamageType
| laserBitmapName | "laserPulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 0.0125 |
| damageType | $LaserDamageType |
| beamTime | 0.5 |
| lightRange | 2.0 |
| lightColor | { 1.0, 0.25, 0.25 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |