TurretData RealObeliskOfLight community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 17 mods; the most-shipped one is in 53% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B4 mods | C2 mods | D2 mods | spread |
|---|---|---|---|---|---|
| maxEnergy | 80 | 90 | 80 | 80 | 2 vals |
| range | 200 | 200 | 200 | 100 | 2 vals |
| shapeFile | "camera" | "camera" | "remoteturret" | "camera" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (24)
className "Turret", projectileType ObeliskBeam, maxDamage 5, minGunEnergy 80, maxGunEnergy 80, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2.0, speed 4.0, speedModifier 1.5, visibleToSensor false, shadowDetailMask 4, supressable true, dopplerVelocity 0, castLOS false, supression false, mapFilter 2, debrisId flashDebrisLarge, shieldShapeName "shield", fireSound SoundLaserHit, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpLarge, description "", damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | LaserData ObeliskBeam | 17 mods |
All 4 variants
A 9 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | ObeliskBeam |
| maxDamage | 5 |
| maxEnergy | 80 |
| minGunEnergy | 80 |
| maxGunEnergy | 80 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 200 |
| visibleToSensor | false |
| shadowDetailMask | 4 |
| supressable | true |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| mapFilter | 2 |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield" |
| fireSound | SoundLaserHit |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpLarge |
| description | "" |
| damageSkinData | "objectDamageSkins" |
B 4 mods maxEnergy 90
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | ObeliskBeam |
| maxDamage | 5 |
| maxEnergy | 90 |
| minGunEnergy | 80 |
| maxGunEnergy | 80 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 200 |
| visibleToSensor | false |
| shadowDetailMask | 4 |
| supressable | true |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| mapFilter | 2 |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield" |
| fireSound | SoundLaserHit |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpLarge |
| description | "" |
| damageSkinData | "objectDamageSkins" |
C 2 mods shapeFile "remoteturret"
| className | "Turret" |
|---|---|
| shapeFile | "remoteturret" |
| projectileType | ObeliskBeam |
| maxDamage | 5 |
| maxEnergy | 80 |
| minGunEnergy | 80 |
| maxGunEnergy | 80 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 200 |
| visibleToSensor | false |
| shadowDetailMask | 4 |
| supressable | true |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| mapFilter | 2 |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield" |
| fireSound | SoundLaserHit |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpLarge |
| description | "" |
| damageSkinData | "objectDamageSkins" |
D 2 mods range 100
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | ObeliskBeam |
| maxDamage | 5 |
| maxEnergy | 80 |
| minGunEnergy | 80 |
| maxGunEnergy | 80 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 2.0 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 100 |
| visibleToSensor | false |
| shadowDetailMask | 4 |
| supressable | true |
| dopplerVelocity | 0 |
| castLOS | false |
| supression | false |
| mapFilter | 2 |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield" |
| fireSound | SoundLaserHit |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpLarge |
| description | "" |
| damageSkinData | "objectDamageSkins" |