⌂Starsiege: Tribes Community Archive

TurretData RealObeliskOfLight community-made

Not part of the retail game. No Dynamix version of this name exists.

17mods
4variants
53%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 17 mods; the most-shipped one is in 53% of them — one version dominates.

What the variants disagree about

propertyA9 modsB4 modsC2 modsD2 modsspread
maxEnergy809080802 vals
range2002002001002 vals
shapeFile"camera""camera""remoteturret""camera"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (24)

className "Turret", projectileType ObeliskBeam, maxDamage 5, minGunEnergy 80, maxGunEnergy 80, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 2.0, speed 4.0, speedModifier 1.5, visibleToSensor false, shadowDetailMask 4, supressable true, dopplerVelocity 0, castLOS false, supression false, mapFilter 2, debrisId flashDebrisLarge, shieldShapeName "shield", fireSound SoundLaserHit, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpLarge, description "", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeLaserData ObeliskBeam17 mods

All 4 variants

A 9 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypeObeliskBeam
maxDamage5
maxEnergy80
minGunEnergy80
maxGunEnergy80
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.0
speed4.0
speedModifier1.5
range200
visibleToSensorfalse
shadowDetailMask4
supressabletrue
dopplerVelocity0
castLOSfalse
supressionfalse
mapFilter2
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundLaserHit
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description""
damageSkinData"objectDamageSkins"
B 4 mods maxEnergy 90
className"Turret"
shapeFile"camera"
projectileTypeObeliskBeam
maxDamage5
maxEnergy90
minGunEnergy80
maxGunEnergy80
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.0
speed4.0
speedModifier1.5
range200
visibleToSensorfalse
shadowDetailMask4
supressabletrue
dopplerVelocity0
castLOSfalse
supressionfalse
mapFilter2
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundLaserHit
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description""
damageSkinData"objectDamageSkins"
C 2 mods shapeFile "remoteturret"
className"Turret"
shapeFile"remoteturret"
projectileTypeObeliskBeam
maxDamage5
maxEnergy80
minGunEnergy80
maxGunEnergy80
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.0
speed4.0
speedModifier1.5
range200
visibleToSensorfalse
shadowDetailMask4
supressabletrue
dopplerVelocity0
castLOSfalse
supressionfalse
mapFilter2
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundLaserHit
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description""
damageSkinData"objectDamageSkins"
D 2 mods range 100
className"Turret"
shapeFile"camera"
projectileTypeObeliskBeam
maxDamage5
maxEnergy80
minGunEnergy80
maxGunEnergy80
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay2.0
speed4.0
speedModifier1.5
range100
visibleToSensorfalse
shadowDetailMask4
supressabletrue
dopplerVelocity0
castLOSfalse
supressionfalse
mapFilter2
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundLaserHit
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpLarge
description""
damageSkinData"objectDamageSkins"
Shipped by: IdealMiniMod_v0.3