⌂Starsiege: Tribes Community Archive

LaserData PhaserBullet community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
3variants
58%agreement
ABC

3 variants across 12 mods; the most-shipped one is in 58% of them — one version dominates.

What the variants disagree about

propertyA7 modsB3 modsC2 modsspread
laserBitmapName"x00.bmp""x08.bmp""paintpulse.bmp"3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (9)

hitName "laserhit.dts", damageConversion 75, damageValue 50, baseDamageType $PhaserDamageType, beamTime 30.0, lightRange 10, lightColor { 40.0, 0.23, 1.0 }, detachFromShooter true, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData PhaserImageprojectileType
ItemImageData DiscoRifleImageprojectileType

All 3 variants

A 7 mods the most-shipped version
laserBitmapName"x00.bmp"
hitName"laserhit.dts"
damageConversion75
damageValue50
baseDamageType$PhaserDamageType
beamTime30.0
lightRange10
lightColor{ 40.0, 0.23, 1.0 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 3 mods laserBitmapName "x08.bmp"
laserBitmapName"x08.bmp"
hitName"laserhit.dts"
damageConversion75
damageValue50
baseDamageType$PhaserDamageType
beamTime30.0
lightRange10
lightColor{ 40.0, 0.23, 1.0 }
detachFromShootertrue
hitSoundIdSoundLaserHit
C 2 mods laserBitmapName "paintpulse.bmp"
laserBitmapName"paintpulse.bmp"
hitName"laserhit.dts"
damageConversion75
damageValue50
baseDamageType$PhaserDamageType
beamTime30.0
lightRange10
lightColor{ 40.0, 0.23, 1.0 }
detachFromShootertrue
hitSoundIdSoundLaserHit