LaserData PhaserBullet community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
3variants
58%agreement
3 variants across 12 mods; the most-shipped one is in 58% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (9)
hitName "laserhit.dts", damageConversion 75, damageValue 50, baseDamageType $PhaserDamageType, beamTime 30.0, lightRange 10, lightColor { 40.0, 0.23, 1.0 }, detachFromShooter true, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData PhaserImage | projectileType |
| ItemImageData DiscoRifleImage | projectileType |
All 3 variants
A 7 mods the most-shipped version
| laserBitmapName | "x00.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 75 |
| damageValue | 50 |
| baseDamageType | $PhaserDamageType |
| beamTime | 30.0 |
| lightRange | 10 |
| lightColor | { 40.0, 0.23, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
B 3 mods laserBitmapName "x08.bmp"
| laserBitmapName | "x08.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 75 |
| damageValue | 50 |
| baseDamageType | $PhaserDamageType |
| beamTime | 30.0 |
| lightRange | 10 |
| lightColor | { 40.0, 0.23, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
C 2 mods laserBitmapName "paintpulse.bmp"
| laserBitmapName | "paintpulse.bmp" |
|---|---|
| hitName | "laserhit.dts" |
| damageConversion | 75 |
| damageValue | 50 |
| baseDamageType | $PhaserDamageType |
| beamTime | 30.0 |
| lightRange | 10 |
| lightColor | { 40.0, 0.23, 1.0 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |