⌂Starsiege: Tribes Community Archive

LaserData sniperLaser1 community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
5variants
64%agreement
ABCDE

5 variants across 14 mods; the most-shipped one is in 64% of them — one version dominates.

What the variants disagree about

propertyA9 modsB2 modsC1 modsD1 modsE1 modsspread
damageConversion%lasdam%lasdam0.010.02%lasdam3 vals
laserBitmapName%lascolor"blue_blink2.bmp""lightningNew.bmp""lightningNew.bmp""lightningNew.bmp"3 vals
detachFromShooter%lasattach%lasattachTrueTrue%lasattach2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

Same in all 5 variants (6)

hitName "laserhit.dts", baseDamageType $LaserDamageType, beamTime 0.4, lightRange 2.0, lightColor { 1.0, 0.25, 0.25 }, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData LaserRifleImageprojectileType

All 5 variants

A 9 mods the most-shipped version
laserBitmapName%lascolor
hitName"laserhit.dts"
damageConversion%lasdam
baseDamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooter%lasattach
hitSoundIdSoundLaserHit
B 2 mods laserBitmapName "blue_blink2.bmp"
laserBitmapName"blue_blink2.bmp"
hitName"laserhit.dts"
damageConversion%lasdam
baseDamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooter%lasattach
hitSoundIdSoundLaserHit
C 1 mods damageConversion 0.01 · detachFromShooter True · laserBitmapName "lightningNew.bmp"
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.01
baseDamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterTrue
hitSoundIdSoundLaserHit
D 1 mods damageConversion 0.02 · detachFromShooter True · laserBitmapName "lightningNew.bmp"
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion0.02
baseDamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooterTrue
hitSoundIdSoundLaserHit
E 1 mods laserBitmapName "lightningNew.bmp"
laserBitmapName"lightningNew.bmp"
hitName"laserhit.dts"
damageConversion%lasdam
baseDamageType$LaserDamageType
beamTime0.4
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShooter%lasattach
hitSoundIdSoundLaserHit