⌂Starsiege: Tribes Community Archive

LightningData GrabLightning community-made

Not part of the retail game. No Dynamix version of this name exists.

8mods
4variants
75%agreement
ABCD

4 variants across 8 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA6 modsB2 modsC1 modsD1 modsspread
bitmapName"grn_blink4.bmp""grn_blink4.bmp""grn_blink4.bmp""paintPulse.bmp"2 vals
boltLength15.015.065.015.02 vals
lightColor{ 0.25, 0.25, 0.85 }{ 0.25, 1.0, 0.25 }{ 0.25, 0.25, 0.85 }{ 0.25, 1.0, 0.25 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (12)

damageType $ElectricityDamageType, coneAngle 35.0, damagePerSec 0.0, energyDrainPerSec 60.0, segmentDivisions 4, numSegments 5, beamWidth 0.075, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, soundId SoundLaserIdle

All 4 variants

A 6 mods the most-shipped version
bitmapName"grn_blink4.bmp"
damageType$ElectricityDamageType
boltLength15.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundLaserIdle
B 2 mods lightColor { 0.25, 1.0, 0.25 }
bitmapName"grn_blink4.bmp"
damageType$ElectricityDamageType
boltLength15.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 1.0, 0.25 }
soundIdSoundLaserIdle
C 1 mods boltLength 65.0
bitmapName"grn_blink4.bmp"
damageType$ElectricityDamageType
boltLength65.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundLaserIdle
Shipped by: TotalAnnihilation
D 1 mods bitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength15.0
coneAngle35.0
damagePerSec0.0
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.075
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 1.0, 0.25 }
soundIdSoundLaserIdle