⌂Starsiege: Tribes Community Archive

LightningData InventoryCharge community-made

Not part of the retail game. No Dynamix version of this name exists.

11mods
4variants
64%agreement
ABCD

4 variants across 11 mods; the most-shipped one is in 64% of them — one version dominates.

What the variants disagree about

propertyA7 modsB3 modsC2 modsD1 modsspread
bitmapName"lightningNew.bmp""repairadd.bmp""grn_blink4.bmp""paintPulse.bmp"4 vals
lightColor{ 0.25, 0.25, 0.85 }{ 0.25, 0.25, 0.85 }{ 0.25, 1.0, 0.25 }{ 0.25, 1.0, 0.25 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (13)

damageType $ElectricityDamageType, boltLength 10.0, coneAngle 35.0, damagePerSec -0.5, energyDrainPerSec 0.0, segmentDivisions 4, numSegments 5, beamWidth 0.125, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, soundId SoundMortarIdle

Neighbourhood

Used by

TurretData InvTurretprojectileType

All 4 variants

A 7 mods the most-shipped version
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength10.0
coneAngle35.0
damagePerSec-0.5
energyDrainPerSec0.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundMortarIdle
B 3 mods bitmapName "repairadd.bmp"
bitmapName"repairadd.bmp"
damageType$ElectricityDamageType
boltLength10.0
coneAngle35.0
damagePerSec-0.5
energyDrainPerSec0.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundMortarIdle
C 2 mods bitmapName "grn_blink4.bmp" · lightColor { 0.25, 1.0, 0.25 }
bitmapName"grn_blink4.bmp"
damageType$ElectricityDamageType
boltLength10.0
coneAngle35.0
damagePerSec-0.5
energyDrainPerSec0.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 1.0, 0.25 }
soundIdSoundMortarIdle
D 1 mods bitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
bitmapName"paintPulse.bmp"
damageType$ElectricityDamageType
boltLength10.0
coneAngle35.0
damagePerSec-0.5
energyDrainPerSec0.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 1.0, 0.25 }
soundIdSoundMortarIdle