LightningData InventoryCharge community-made
Not part of the retail game. No Dynamix version of this name exists.
11mods
4variants
64%agreement
4 variants across 11 mods; the most-shipped one is in 64% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B3 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| bitmapName | "lightningNew.bmp" | "repairadd.bmp" | "grn_blink4.bmp" | "paintPulse.bmp" | 4 vals |
| lightColor | { 0.25, 0.25, 0.85 } | { 0.25, 0.25, 0.85 } | { 0.25, 1.0, 0.25 } | { 0.25, 1.0, 0.25 } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (13)
damageType $ElectricityDamageType, boltLength 10.0, coneAngle 35.0, damagePerSec -0.5, energyDrainPerSec 0.0, segmentDivisions 4, numSegments 5, beamWidth 0.125, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, soundId SoundMortarIdle
Neighbourhood
Used by
| TurretData InvTurret | projectileType |
All 4 variants
A 7 mods the most-shipped version
| bitmapName | "lightningNew.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 10.0 |
| coneAngle | 35.0 |
| damagePerSec | -0.5 |
| energyDrainPerSec | 0.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundMortarIdle |
B 3 mods bitmapName "repairadd.bmp"
| bitmapName | "repairadd.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 10.0 |
| coneAngle | 35.0 |
| damagePerSec | -0.5 |
| energyDrainPerSec | 0.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| soundId | SoundMortarIdle |
C 2 mods bitmapName "grn_blink4.bmp" · lightColor { 0.25, 1.0, 0.25 }
| bitmapName | "grn_blink4.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 10.0 |
| coneAngle | 35.0 |
| damagePerSec | -0.5 |
| energyDrainPerSec | 0.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| soundId | SoundMortarIdle |
D 1 mods bitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
| bitmapName | "paintPulse.bmp" |
|---|---|
| damageType | $ElectricityDamageType |
| boltLength | 10.0 |
| coneAngle | 35.0 |
| damagePerSec | -0.5 |
| energyDrainPerSec | 0.0 |
| segmentDivisions | 4 |
| numSegments | 5 |
| beamWidth | 0.125 |
| updateTime | 120 |
| skipPercent | 0.5 |
| displaceBias | 0.15 |
| lightRange | 3.0 |
| lightColor | { 0.25, 1.0, 0.25 } |
| soundId | SoundMortarIdle |
Shipped by: Annihilation 3 St. Patrick's Day 2009