⌂Starsiege: Tribes Community Archive

TurretData InvTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

11mods
4variants
55%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 11 mods; the most-shipped one is in 55% of them — one version dominates.

What the variants disagree about

propertyA6 modsB5 modsC4 modsD4 modsspread
className"""""Turret""Turret"2 vals
projectileTypeInventoryChargeInventoryChargeInventoryChargeInvLaser2 vals
firingTimeMS500050001750—2 vals
range7.515773 vals
reloadDelay0.00.01.02.03 vals
energyRate30.030.030.0—1 vals
explosionId——LargeShockwaveLargeShockwave1 vals
isSustainedtruetruetrue—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

1 more properties that differ

shieldShapeName

Same in all 4 variants (14)

maxDamage 1000.0, maxEnergy 150, minGunEnergy 50, maxGunEnergy 5, visibleToSensor false, dopplerVelocity 0.1, castLOS true, supression false, pinger false, supressable false, debrisId defaultDebrisMedium, shapeFile "camera", speed 5.0, speedModifier 1.5

Neighbourhood

Points at

projectileTypeLightningData InventoryCharge15 mods
projectileTypeTargetLaserData InvLaser4 mods

All 4 variants

A 6 mods the most-shipped version
maxDamage1000.0
maxEnergy150
minGunEnergy50
maxGunEnergy5
range7.5
visibleToSensorfalse
dopplerVelocity0.1
castLOStrue
supressionfalse
pingerfalse
supressablefalse
debrisIddefaultDebrisMedium
className""
shapeFile"camera"
projectileTypeInventoryCharge
speed5.0
speedModifier1.5
reloadDelay0.0
isSustainedtrue
firingTimeMS5000
energyRate30.0
B 5 mods range 15
maxDamage1000.0
maxEnergy150
minGunEnergy50
maxGunEnergy5
range15
visibleToSensorfalse
dopplerVelocity0.1
castLOStrue
supressionfalse
pingerfalse
supressablefalse
debrisIddefaultDebrisMedium
className""
shapeFile"camera"
projectileTypeInventoryCharge
speed5.0
speedModifier1.5
reloadDelay0.0
isSustainedtrue
firingTimeMS5000
energyRate30.0
C 4 mods className "Turret" · explosionId LargeShockwave · firingTimeMS 1750 · range 7
maxDamage1000.0
maxEnergy150
minGunEnergy50
maxGunEnergy5
range7
visibleToSensorfalse
dopplerVelocity0.1
castLOStrue
supressionfalse
pingerfalse
supressablefalse
debrisIddefaultDebrisMedium
className"Turret"
shapeFile"camera"
projectileTypeInventoryCharge
shieldShapeName"shield"
speed5.0
speedModifier1.5
reloadDelay1.0
explosionIdLargeShockwave
isSustainedtrue
firingTimeMS1750
energyRate30.0
D 4 mods className "Turret" · projectileType InvLaser · no energyRate · explosionId LargeShockwave
maxDamage1000.0
maxEnergy150
minGunEnergy50
maxGunEnergy5
range7
visibleToSensorfalse
dopplerVelocity0.1
castLOStrue
supressionfalse
pingerfalse
supressablefalse
debrisIddefaultDebrisMedium
className"Turret"
shapeFile"camera"
projectileTypeInvLaser
shieldShapeName"shield"
speed5.0
speedModifier1.5
reloadDelay2.0
explosionIdLargeShockwave