⌂Starsiege: Tribes Community Archive

ItemImageData MissileLauncherImage community-made

Not part of the retail game. No Dynamix version of this name exists.

7mods
7variants
14%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEFG

7 variants across 7 mods; the most-shipped one is in 14% of them — no consensus at all — nearly every mod made its own.

What the variants disagree about

propertyA1 modsB1 modsC1 modsD1 modsE1 modsspread
weaponType020233 vals
fireTime1.0—0.5—2.04 vals
reloadTime0.5—0.5—0.52 vals
minEnergy—500—500—2 vals
maxEnergy—10—10—2 vals
projectileType—LongLockLaser—LongLockLaserMissileShell2 vals
ammoTypeMLAmmo—MissileAmmo—MissileAmmo2 vals
accuFiretrue—true—true2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

9 more properties that differ

lightRadius, sfxFire, lightTime, lightType, lightColor, sfxActivate, sfxReload, shapeFile, sfxReady

Same in all 7 variants (1)

mountPoint 0

Neighbourhood

Used by

ItemData MissileLauncherimageType

Points at

sfxFireSoundData SoundMissileTurretFire2 mods
sfxFireSoundData SoundWPNMissile1 mods
sfxFireSoundData bigExplosion11 mods
sfxFireSoundData SoundFireMortar1 mods
sfxActivateSoundData SoundPickUpWeapon4 mods
sfxActivateSoundData SoundWPNMissileAct1 mods
projectileTypeLightningData LongLockLaser2 mods
projectileTypeRocketData MissileShell1 mods
sfxReadySoundData SoundMissileTurretOn1 mods

All 7 variants

A 1 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMLAmmo
accuFiretrue
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundMissileTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
Shipped by: tribalcombat
B 1 mods weaponType 2 · no fireTime · no reloadTime · minEnergy 500
shapeFile"grenadeL"
mountPoint0
weaponType2
projectileTypeLongLockLaser
minEnergy500
maxEnergy10
lightType3
lightRadius1
lightTime1
lightColor{ 0.0, 0.0, 1.0 }
Shipped by: Phobiax_1.09
C 1 mods fireTime 0.5 · ammoType MissileAmmo · no lightRadius · sfxFire SoundWPNMissile
shapeFile"wpn_MissileL"
mountPoint0
weaponType0
ammoTypeMissileAmmo
accuFiretrue
reloadTime0.5
fireTime0.5
sfxFireSoundWPNMissile
sfxActivateSoundWPNMissileAct
sfxReloadSoundWPNMissileReload
Shipped by: Ultra_Warfare
D 1 mods weaponType 2 · no fireTime · no reloadTime · minEnergy 500
shapeFile"mortargun"
mountPoint0
weaponType2
projectileTypeLongLockLaser
minEnergy500
maxEnergy10
lightType3
lightRadius1
lightTime1
lightColor{0.0, 0.0, 1.0 }
Shipped by: 5th_Element
E 1 mods weaponType 3 · fireTime 2.0 · projectileType MissileShell · ammoType MissileAmmo
shapeFile"mortargun"
mountPoint0
weaponType3
ammoTypeMissileAmmo
projectileTypeMissileShell
accuFiretrue
reloadTime0.5
fireTime2.0
sfxFirebigExplosion1
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMissileTurretOn
Shipped by: Apocalypse
F 1 mods fireTime 1 · reloadTime 1 · minEnergy 1 · maxEnergy 0.1
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.13, 0, -0.035 }
mountRotation{ 0, -1.48, 0 }
weaponType0
accuFirefalse
reloadTime1
fireTime1
minEnergy1
maxEnergy0.1
lightType3
lightRadius3
lightTime1
lightColor{ 0.4, 0, 0.6 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: Cybrid_2K5
G 1 mods mountRotation {0,1.57,0}
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMLAmmo
accuFiretrue
reloadTime0.5
fireTime1.0
mountRotation{0,1.57,0}
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundMissileTurretFire
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload