ItemImageData MissileLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
7mods
7variants
14%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
7 variants across 7 mods; the most-shipped one is in 14% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
9 more properties that differ
lightRadius, sfxFire, lightTime, lightType, lightColor, sfxActivate, sfxReload, shapeFile, sfxReady
Same in all 7 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 7 variants
A 1 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MLAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
B 1 mods weaponType 2 · no fireTime · no reloadTime · minEnergy 500
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | LongLockLaser |
|---|
| minEnergy | 500 |
|---|
| maxEnergy | 10 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.0, 0.0, 1.0 } |
|---|
C 1 mods fireTime 0.5 · ammoType MissileAmmo · no lightRadius · sfxFire SoundWPNMissile
| shapeFile | "wpn_MissileL" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MissileAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.5 |
|---|
| sfxFire | SoundWPNMissile |
|---|
| sfxActivate | SoundWPNMissileAct |
|---|
| sfxReload | SoundWPNMissileReload |
|---|
D 1 mods weaponType 2 · no fireTime · no reloadTime · minEnergy 500
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | LongLockLaser |
|---|
| minEnergy | 500 |
|---|
| maxEnergy | 10 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
|---|
| lightTime | 1 |
|---|
| lightColor | {0.0, 0.0, 1.0 } |
|---|
E 1 mods weaponType 3 · fireTime 2.0 · projectileType MissileShell · ammoType MissileAmmo
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 3 |
|---|
| ammoType | MissileAmmo |
|---|
| projectileType | MissileShell |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 2.0 |
|---|
| sfxFire | bigExplosion1 |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMissileTurretOn |
|---|
F 1 mods fireTime 1 · reloadTime 1 · minEnergy 1 · maxEnergy 0.1
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0.13, 0, -0.035 } |
|---|
| mountRotation | { 0, -1.48, 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 1 |
|---|
| fireTime | 1 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.4, 0, 0.6 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
G 1 mods mountRotation {0,1.57,0}
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MLAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 1.0 |
|---|
| mountRotation | {0,1.57,0} |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|