⌂Starsiege: Tribes Community Archive

LightningData ZapperCharge community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
67%agreement
AB

2 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsspread
bitmapName"repairadd.bmp""laser_pulse.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

damageType $ElectricityDamageType, boltLength 40.0, coneAngle 35.0, damagePerSec 0.06, energyDrainPerSec 60.0, segmentDivisions 4, numSegments 5, beamWidth 0.125, updateTime 120, skipPercent 0.5, displaceBias 0.15, lightRange 3.0, lightColor { 0.25, 0.25, 0.85 }, soundId SoundELFFire

Neighbourhood

Used by

TurretData DeployableZapperprojectileType

All 2 variants

A 4 mods the most-shipped version
bitmapName"repairadd.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.06
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
B 2 mods bitmapName "laser_pulse.bmp"
bitmapName"laser_pulse.bmp"
damageType$ElectricityDamageType
boltLength40.0
coneAngle35.0
damagePerSec0.06
energyDrainPerSec60.0
segmentDivisions4
numSegments5
beamWidth0.125
updateTime120
skipPercent0.5
displaceBias0.15
lightRange3.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire