⌂Starsiege: Tribes Community Archive

TurretData DeployableZapper community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
3variants
33%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABC

3 variants across 6 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA2 modsB2 modsC2 modsspread
projectileTypeturretChargeZapperChargeZapperCharge2 vals
description"[ELFx2]""DeployableZapper""DeployableZapper"2 vals
validateMaterialstruetrue—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (30)

className "Turret", shapeFile "indoorgun", validateShape true, maxDamage 0.65, maxEnergy 100, minGunEnergy 10, maxGunEnergy 90, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.4, speed 5.0, speedModifier 1.5, range 30, visibleToSensor true, shadowDetailMask 8, dopplerVelocity 0, castLOS true, supression false, supressable false, pinger true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins", isSustained true, firingTimeMS 750, energyRate 30.0

Neighbourhood

Points at

projectileTypeLightningData ZapperCharge4 mods
projectileTypeLightningData turretCharge2 mods

All 3 variants

A 2 mods the most-shipped version
className"Turret"
shapeFile"indoorgun"
validateShapetrue
validateMaterialstrue
projectileTypeturretCharge
maxDamage0.65
maxEnergy100
minGunEnergy10
maxGunEnergy90
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed5.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask8
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
pingertrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[ELFx2]"
damageSkinData"objectDamageSkins"
isSustainedtrue
firingTimeMS750
energyRate30.0
B 2 mods projectileType ZapperCharge · description "DeployableZapper"
className"Turret"
shapeFile"indoorgun"
validateShapetrue
validateMaterialstrue
projectileTypeZapperCharge
maxDamage0.65
maxEnergy100
minGunEnergy10
maxGunEnergy90
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed5.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask8
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
pingertrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"DeployableZapper"
damageSkinData"objectDamageSkins"
isSustainedtrue
firingTimeMS750
energyRate30.0
Shipped by: SeXxXsexmod2
C 2 mods projectileType ZapperCharge · description "DeployableZapper" · no validateMaterials
className"Turret"
shapeFile"indoorgun"
validateShapetrue
projectileTypeZapperCharge
maxDamage0.65
maxEnergy100
minGunEnergy10
maxGunEnergy90
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed5.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask8
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
pingertrue
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"DeployableZapper"
damageSkinData"objectDamageSkins"
isSustainedtrue
firingTimeMS750
energyRate30.0
Shipped by: Sex_NC17sexmod3