TurretData DeployableZapper community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 6 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A2 mods | B2 mods | C2 mods | spread |
|---|---|---|---|---|
| projectileType | turretCharge | ZapperCharge | ZapperCharge | 2 vals |
| description | "[ELFx2]" | "DeployableZapper" | "DeployableZapper" | 2 vals |
| validateMaterials | true | true | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (30)
className "Turret", shapeFile "indoorgun", validateShape true, maxDamage 0.65, maxEnergy 100, minGunEnergy 10, maxGunEnergy 90, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.4, speed 5.0, speedModifier 1.5, range 30, visibleToSensor true, shadowDetailMask 8, dopplerVelocity 0, castLOS true, supression false, supressable false, pinger true, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins", isSustained true, firingTimeMS 750, energyRate 30.0
Neighbourhood
Points at
| projectileType | LightningData ZapperCharge | 4 mods |
| projectileType | LightningData turretCharge | 2 mods |
All 3 variants
A 2 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| validateShape | true |
| validateMaterials | true |
| projectileType | turretCharge |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 10 |
| maxGunEnergy | 90 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 30 |
| visibleToSensor | true |
| shadowDetailMask | 8 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[ELFx2]" |
| damageSkinData | "objectDamageSkins" |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |
B 2 mods projectileType ZapperCharge · description "DeployableZapper"
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| validateShape | true |
| validateMaterials | true |
| projectileType | ZapperCharge |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 10 |
| maxGunEnergy | 90 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 30 |
| visibleToSensor | true |
| shadowDetailMask | 8 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "DeployableZapper" |
| damageSkinData | "objectDamageSkins" |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |
C 2 mods projectileType ZapperCharge · description "DeployableZapper" · no validateMaterials
| className | "Turret" |
|---|---|
| shapeFile | "indoorgun" |
| validateShape | true |
| projectileType | ZapperCharge |
| maxDamage | 0.65 |
| maxEnergy | 100 |
| minGunEnergy | 10 |
| maxGunEnergy | 90 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.4 |
| speed | 5.0 |
| speedModifier | 1.5 |
| range | 30 |
| visibleToSensor | true |
| shadowDetailMask | 8 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| supressable | false |
| pinger | true |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "DeployableZapper" |
| damageSkinData | "objectDamageSkins" |
| isSustained | true |
| firingTimeMS | 750 |
| energyRate | 30.0 |