MineData AtomGrenade community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageValue | 25.0 | 250.0 | 2 vals |
| explosionRadius | 150.0 | 300.0 | 2 vals |
| kickBackStrength | 500 | 100 | 2 vals |
| maxDamage | 500 | 250 | 2 vals |
| shapeFile | "grenammo" | "magcargo" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
mass 0.5, drag 1.0, density 2.0, elasticity 0.25, friction 2.0, className "Handgrenade", description "Nuke Pack", shadowDetailMask 4, explosionId NukeExp, damageType $NukeGrenadeDamageType, lightType 2, lightRadius 2, lightTime 1.5, lightColor { 0.15, 1, 0.35 }
All 2 variants
A 2 mods the most-shipped version
| mass | 0.5 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.25 |
| friction | 2.0 |
| className | "Handgrenade" |
| description | "Nuke Pack" |
| shapeFile | "grenammo" |
| shadowDetailMask | 4 |
| explosionId | NukeExp |
| explosionRadius | 150.0 |
| damageValue | 25.0 |
| damageType | $NukeGrenadeDamageType |
| kickBackStrength | 500 |
| maxDamage | 500 |
| lightType | 2 |
| lightRadius | 2 |
| lightTime | 1.5 |
| lightColor | { 0.15, 1, 0.35 } |
B 1 mods damageValue 250.0 · explosionRadius 300.0 · kickBackStrength 100 · maxDamage 250
| mass | 0.5 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.25 |
| friction | 2.0 |
| className | "Handgrenade" |
| description | "Nuke Pack" |
| shapeFile | "magcargo" |
| shadowDetailMask | 4 |
| explosionId | NukeExp |
| explosionRadius | 300.0 |
| damageValue | 250.0 |
| damageType | $NukeGrenadeDamageType |
| kickBackStrength | 100 |
| maxDamage | 250 |
| lightType | 2 |
| lightRadius | 2 |
| lightTime | 1.5 |
| lightColor | { 0.15, 1, 0.35 } |