⌂Starsiege: Tribes Community Archive

MineData Bang1 community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
damageType$FlashDamageType$DebrisDamageType2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (19)

mass 0.2, drag 1.0, density 2.0, elasticity 0.15, friction 2.0, className "Handgrenade", description "Inferno Grenade", shapeFile "grenade", shadowDetailMask 4, explosionId BangExp, explosionRadius 15.0, damageValue 0.07, kickBackStrength 200, triggerRadius 0.5, maxDamage 2.0, lightType 2, lightRadius 4, lightTime 0.05, lightColor { 1, 1, 0 }

All 2 variants

A 1 mods the most-shipped version
mass0.2
drag1.0
density2.0
elasticity0.15
friction2.0
className"Handgrenade"
description"Inferno Grenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdBangExp
explosionRadius15.0
damageValue0.07
damageType$FlashDamageType
kickBackStrength200
triggerRadius0.5
maxDamage2.0
lightType2
lightRadius4
lightTime0.05
lightColor{ 1, 1, 0 }
Shipped by: hvMechWarrior-v14
B 1 mods damageType $DebrisDamageType
mass0.2
drag1.0
density2.0
elasticity0.15
friction2.0
className"Handgrenade"
description"Inferno Grenade"
shapeFile"grenade"
shadowDetailMask4
explosionIdBangExp
explosionRadius15.0
damageValue0.07
damageType$DebrisDamageType
kickBackStrength200
triggerRadius0.5
maxDamage2.0
lightType2
lightRadius4
lightTime0.05
lightColor{ 1, 1, 0 }
Shipped by: HvMechBot