MineData Bang2 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (19)
mass 0.2, drag 1.0, density 2.0, elasticity 0.15, friction 2.0, className "Handgrenade", description "Inferno Grenade", shapeFile "grenade", shadowDetailMask 4, explosionId BangExp, explosionRadius 15.0, damageValue 0.07, kickBackStrength 200, triggerRadius 0.5, maxDamage 2.0, lightType 2, lightRadius 4, lightTime 0.05, lightColor { 1, 1, 0 }
All 2 variants
A 1 mods the most-shipped version
| mass | 0.2 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 2.0 |
| className | "Handgrenade" |
| description | "Inferno Grenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | BangExp |
| explosionRadius | 15.0 |
| damageValue | 0.07 |
| damageType | $FlashDamageType |
| kickBackStrength | 200 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |
| lightType | 2 |
| lightRadius | 4 |
| lightTime | 0.05 |
| lightColor | { 1, 1, 0 } |
B 1 mods damageType $DebrisDamageType
| mass | 0.2 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 2.0 |
| className | "Handgrenade" |
| description | "Inferno Grenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | BangExp |
| explosionRadius | 15.0 |
| damageValue | 0.07 |
| damageType | $DebrisDamageType |
| kickBackStrength | 200 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |
| lightType | 2 |
| lightRadius | 4 |
| lightTime | 0.05 |
| lightColor | { 1, 1, 0 } |