MineData EMPgrenade community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 41 mods; the most-shipped one is in 88% of them — almost everyone ships the same version.
What the variants disagree about
| property | A36 mods | B2 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| damageValue | 0.4 | 0.1 | 0.1 | 0.1 | 2 vals |
| damageType | $FlashDamageType | $FlashDamageType | $FlashDamageType | $EMPDamageType | 2 vals |
| explosionRadius | 25.0 | 20.0 | 25.0 | 5.0 | 3 vals |
| kickBackStrength | 50 | 50 | 50 | 25 | 2 vals |
| description | "Handgrenade" | "Handgrenade" | "Handgrenade" | "Empgrenade" | 2 vals |
| explosionId | LargeShockwave | Shockwave | LargeShockwave | Shockwave | 2 vals |
| maxDamage | 2.0 | 2.0 | 2.0 | 1 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (9)
mass 0.3, drag 1.0, density 2.0, elasticity 0.15, friction 1.0, className "Handgrenade", shapeFile "grenade", shadowDetailMask 4, triggerRadius 0.5
All 4 variants
A 36 mods the most-shipped version
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Handgrenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 25.0 |
| damageValue | 0.4 |
| damageType | $FlashDamageType |
| kickBackStrength | 50 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |
B 2 mods damageValue 0.1 · explosionRadius 20.0 · explosionId Shockwave
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Handgrenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | Shockwave |
| explosionRadius | 20.0 |
| damageValue | 0.1 |
| damageType | $FlashDamageType |
| kickBackStrength | 50 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |
C 2 mods damageValue 0.1
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Handgrenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | LargeShockwave |
| explosionRadius | 25.0 |
| damageValue | 0.1 |
| damageType | $FlashDamageType |
| kickBackStrength | 50 |
| triggerRadius | 0.5 |
| maxDamage | 2.0 |
D 1 mods damageValue 0.1 · damageType $EMPDamageType · explosionRadius 5.0 · kickBackStrength 25
| mass | 0.3 |
|---|---|
| drag | 1.0 |
| density | 2.0 |
| elasticity | 0.15 |
| friction | 1.0 |
| className | "Handgrenade" |
| description | "Empgrenade" |
| shapeFile | "grenade" |
| shadowDetailMask | 4 |
| explosionId | Shockwave |
| explosionRadius | 5.0 |
| damageValue | 0.1 |
| damageType | $EMPDamageType |
| kickBackStrength | 25 |
| triggerRadius | 0.5 |
| maxDamage | 1 |