MineData MajikMine community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| damageType | $MineDamageType | $ExplosionDamageType | 2 vals |
| explosionId | MajikmineExp | mineExp | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
className "Mine", description "Majik Mine", shapeFile "mine", validateShape true, validateMaterials false, shadowDetailMask 0, explosionRadius 10.0, damageValue 0.65, kickBackStrength 500, triggerRadius 1.5, maxDamage 1.0, destroyDamage 0.6, damageLevel {1.0, 1.0}
All 2 variants
A 1 mods the most-shipped version
| className | "Mine" |
|---|---|
| description | "Majik Mine" |
| shapeFile | "mine" |
| validateShape | true |
| validateMaterials | false |
| shadowDetailMask | 0 |
| explosionId | MajikmineExp |
| explosionRadius | 10.0 |
| damageValue | 0.65 |
| damageType | $MineDamageType |
| kickBackStrength | 500 |
| triggerRadius | 1.5 |
| maxDamage | 1.0 |
| destroyDamage | 0.6 |
| damageLevel | {1.0, 1.0} |
B 1 mods damageType $ExplosionDamageType · explosionId mineExp
| className | "Mine" |
|---|---|
| description | "Majik Mine" |
| shapeFile | "mine" |
| validateShape | true |
| validateMaterials | false |
| shadowDetailMask | 0 |
| explosionId | mineExp |
| explosionRadius | 10.0 |
| damageValue | 0.65 |
| damageType | $ExplosionDamageType |
| kickBackStrength | 500 |
| triggerRadius | 1.5 |
| maxDamage | 1.0 |
| destroyDamage | 0.6 |
| damageLevel | {1.0, 1.0} |