⌂Starsiege: Tribes Community Archive

MineData mortarMine community-made

Not part of the retail game. No Dynamix version of this name exists.

11mods
6variants
36%agreement
◨ In-game configuration

This community MineData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (mine). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Mine
ABCDEF

6 variants across 11 mods; the most-shipped one is in 36% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB3 modsC1 modsD1 modsE1 modsspread
damageValue$AmmoMineStrength1.05.01.03.04 vals
damageType$ShrapnelDamageType$MineDamageType$ShrapnelDamageType$MortarDamageType$ShrapnelDamageType3 vals
kickBackStrength1025010150103 vals
triggerRadius0.55.00.52.50.53 vals
className"AmmoMine""Mine""Mine""Mine""Mine"2 vals
damageLevel—{1.0, 1.0}—{1.0, 1.0}—1 vals
explosionRadius10.020.010.010.010.02 vals
lightRadius—1———1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

16 more properties that differ

lightTime, lightType, mass, description, maxDamage, density, destroyDamage, drag, elasticity, explosionId, friction, lightColor, shadowDetailMask, shapeFile, validateMaterials, validateShape

All 6 variants

A 4 mods the most-shipped version
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"AmmoMine"
description"Ammo"
shapeFile"mortar"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius10.0
damageValue$AmmoMineStrength
damageType$ShrapnelDamageType
kickBackStrength10
triggerRadius0.5
maxDamage0.3
B 3 mods damageValue 1.0 · damageType $MineDamageType · className "Mine" · damageLevel {1.0, 1.0}
className"Mine"
description"Antipersonel Mine"
shapeFile"mine"
shadowDetailMask0
explosionIdmortarExp
explosionRadius20.0
damageValue1.0
damageType$MineDamageType
kickBackStrength250
triggerRadius5.0
maxDamage1.0
destroyDamage1.0
damageLevel{1.0, 1.0}
lightType2
lightRadius1
lightTime0.75
lightColor{ 0.25, 0.75, 0.05 }
C 1 mods damageValue 5.0 · className "Mine"
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Ammo"
shapeFile"mortar"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius10.0
damageValue5.0
damageType$ShrapnelDamageType
kickBackStrength10
triggerRadius0.5
maxDamage0.3
Shipped by: Ven11Dec04
D 1 mods damageValue 1.0 · damageType $MortarDamageType · className "Mine" · damageLevel {1.0, 1.0}
className"Mine"
description"Mortar Mine"
shapeFile"mine"
validateShapetrue
validateMaterialstrue
shadowDetailMask0
explosionIdmortarExp
explosionRadius10.0
damageValue1.0
damageType$MortarDamageType
kickBackStrength150
triggerRadius2.5
maxDamage0.5
destroyDamage1.0
damageLevel{1.0, 1.0}
Shipped by: 5th_Element
E 1 mods damageValue 3.0 · className "Mine"
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Ammo"
shapeFile"mortar"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius10.0
damageValue3.0
damageType$ShrapnelDamageType
kickBackStrength10
triggerRadius0.5
maxDamage0.3
F 1 mods className "Mine"
mass0.3
drag1.0
density2.0
elasticity0.15
friction1.0
className"Mine"
description"Ammo"
shapeFile"mortar"
shadowDetailMask4
explosionIdgrenadeExp
explosionRadius10.0
damageValue$AmmoMineStrength
damageType$ShrapnelDamageType
kickBackStrength10
triggerRadius0.5
maxDamage0.3
Shipped by: TotalAnnihilation