MoveableData LargeDoorField community-made
Not part of the retail game. No Dynamix version of this name exists.
This community MoveableData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (moving part). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (11)
shapeFile "forcefield_4x14", className "Door", debrisId defaultDebrisLarge, speed 100, sfxStop ForceFieldClose, side "single", triggerRadius 4, explosionId debrisExpLarge, isTranslucent true, displace false, blockBackward false
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "forcefield_4x14" |
|---|---|
| className | "Door" |
| maxDamage | 500 |
| debrisId | defaultDebrisLarge |
| speed | 100 |
| sfxStop | ForceFieldClose |
| side | "single" |
| triggerRadius | 4 |
| explosionId | debrisExpLarge |
| isTranslucent | true |
| displace | false |
| blockBackward | false |
B 1 mods maxDamage 30
| shapeFile | "forcefield_4x14" |
|---|---|
| className | "Door" |
| maxDamage | 30 |
| debrisId | defaultDebrisLarge |
| speed | 100 |
| sfxStop | ForceFieldClose |
| side | "single" |
| triggerRadius | 4 |
| explosionId | debrisExpLarge |
| isTranslucent | true |
| displace | false |
| blockBackward | false |