⌂Starsiege: Tribes Community Archive

PlayerData garmor community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
7variants
44%agreement
◨ In-game configuration

This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Player
ABCDEFG

7 variants across 9 mods; the most-shipped one is in 44% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA4 modsB1 modsC1 modsD1 modsE1 modsspread
mass9.015.58.06.06.05 vals
maxEnergy125955003004006 vals
jetForce236352.56362862865 vals
maxBackwardSpeed165.51518306 vals
maxForwardSpeed166.51521316 vals
maxSideSpeed165.51517306 vals
maxJetForwardVelocity2214.53222425 vals
groundForce40 * 9.035 * 15.540 * 9.040 * 9.040 * 9.03 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

24 more properties that differ

jetEnergyDrain, boxDepth, boxNormalHeight, boxWidth, flameShapeName, jumpImpulse, maxDamage, maxJetSideForceFactor, boxCrouchHeight, density, drag, animData[43], boxCrouchHeadPercentage, boxCrouchTorsoPercentage, boxNormalTorsoPercentage, canCrouch, footPrints, groundTraction, jetSound, lFootSounds, rFootSounds, shapeFile, shieldShapeName, validateShape

Same in all 7 variants (61)

className "Armor", damageSkinData "armorDamageSkins", debrisId playerDebris, shadowDetailMask 1, visibleToSensor True, mapFilter 1, mapIcon "M_player", jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[7] { "crouch root", none, 1, true, true, true, false, 3 }, animData[8] { "crouch root", none, 1, true, true, true, false, 3 }, animData[9] { "crouch root", none, -1, true, true, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[15] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[16] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[17] { "tumble loop", none, 1, true, false, false, false, 3 }, animData[18] { "tumble end", none, 1, true, false, false, false, 3 }, animData[20] { "PDA access", none, 1, true, false, false, false, 3 }, animData[21] { "throw", none, 1, true, false, false, false, 3 }, animData[22] { "flyer root", none, 1, false, false, false, false, 3 }, animData[23] { "apc root", none, 1, true, true, true, false, 3 }, animData[24] { "apc pilot", none, 1, false, false, false, false, 3 }, animData[25] { "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[26] { "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[27] { "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[28] { "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[29] { "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[30] { "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[31] { "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }, animData[32] { "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }

All 7 variants

A 4 mods the most-shipped version
className"Armor"
shapeFile"larmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"paint"
shieldShapeName"shield"
shadowDetailMask1
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor12
maxJetForwardVelocity22
minJetEnergy1
jetForce236
jetEnergyDrain1.4
maxDamage0.66
maxForwardSpeed16
maxBackwardSpeed16
maxSideSpeed16
groundForce40 * 9.0
mass9.0
groundTraction3.0
maxEnergy125
drag1.0
density1.2
minDamageSpeed25
damageScale0.005
jumpImpulse120
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.0
boxDepth0.0
boxNormalHeight2.2
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
B 1 mods mass 15.5 · maxEnergy 95 · jetForce 352.5 · groundForce 35 * 15.5
className"Armor"
shapeFile"marmor"
flameShapeName"shotgunex"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity14.5
minJetEnergy1
jetForce352.5
jetEnergyDrain1.05
maxDamage1.16
maxForwardSpeed6.5
maxBackwardSpeed5.5
maxSideSpeed5.5
groundForce35 * 15.5
mass15.5
groundTraction3.0
maxEnergy95
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse130
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundMortarIdle
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.49
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Apocalypse
C 1 mods mass 8.0 · maxEnergy 500 · jetForce 636 · maxBackwardSpeed 15
className"Armor"
shapeFile"larmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"lflame"
shieldShapeName"shield"
shadowDetailMask1
validateShapetrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor0.8
maxJetForwardVelocity32
minJetEnergy1
jetForce636
jetEnergyDrain0.1
maxDamage1.3
maxForwardSpeed15
maxBackwardSpeed15
maxSideSpeed15
groundForce40 * 9.0
mass8.0
groundTraction3.0
maxEnergy500
drag1.0
density1.2
minDamageSpeed25
damageScale0.005
jumpImpulse75
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0
boxDepth0
boxNormalHeight0
boxCrouchHeight0
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
D 1 mods mass 6.0 · maxEnergy 300 · jetForce 286 · maxBackwardSpeed 18
className"Armor"
shapeFile"Marmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"PlasmaEx"
shieldShapeName"Plasmaex"
shadowDetailMask1
validateShapetrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor31.8
maxJetForwardVelocity22
minJetEnergy1
jetForce286
jetEnergyDrain0.6
maxDamage5.66
maxForwardSpeed21
maxBackwardSpeed18
maxSideSpeed17
groundForce40 * 9.0
mass6.0
groundTraction9.05
maxEnergy300
drag1.05
density3.2
minDamageSpeed25
damageScale0.005
jumpImpulse275
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.3
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: {ATF}
E 1 mods mass 6.0 · maxEnergy 400 · jetForce 286 · maxBackwardSpeed 30
className"Armor"
shapeFile"Marmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"PlasmaEx"
shieldShapeName"Plasmaex"
shadowDetailMask1
validateShapetrue
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor41.8
maxJetForwardVelocity42
minJetEnergy1
jetForce286
jetEnergyDrain0.9
maxDamage5.66
maxForwardSpeed31
maxBackwardSpeed30
maxSideSpeed30
groundForce40 * 9.0
mass6.0
groundTraction9.05
maxEnergy400
drag5.05
density3.2
minDamageSpeed25
damageScale0.005
jumpImpulse275
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.3
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: GammY[MK2]
F 1 mods mass 13.0 · no maxEnergy · maxenergy 1 · jetForce 0
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.0
maxJetForwardVelocity0
minjetenergy1
jetForce0
jetEnergyDrain0.0
maxDamage1.0
maxForwardSpeed8.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundtraction3.0
maxenergy1
drag1.0
density1.5
minDamageSpeed12
damageScale0.01
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "run", none, 1, true, false, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.4
boxDepth0.4
boxNormalHeight2.25
boxNormalHeadPercentage0.90
boxNormalTorsoPercentage0.20
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: dafserver
G 1 mods mass 13.0 · maxEnergy 1.0 · jetForce 0 · damageScale 0.01
className"Armor"
shapeFile"marmor"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
canCrouchfalse
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.0
maxJetForwardVelocity0
minJetEnergy1.0
jetForce0
jetEnergyDrain0.0
maxDamage1.0
maxForwardSpeed8.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundtraction3.0
maxEnergy1.0
drag1.0
density1.5
minDamageSpeed12
damageScale0.01
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "run", none, 1, true, false, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.4
boxDepth0.4
boxNormalHeight2.25
boxNormalHeadPercentage0.90
boxNormalTorsoPercentage0.20
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: dafserver