⌂Starsiege: Tribes Community Archive

PlayerData qarmor community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
3variants
33%agreement
◨ In-game configuration

This community PlayerData ships no new art — it reuses 0 existing Dynamix models, shown in the configuration the mod's script uses (player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Player
ABC

3 variants across 3 mods; the most-shipped one is in 33% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA1 modsB1 modsC1 modsspread
mass9.08.013.03 vals
maxEnergy6060802 vals
jetForce3502503203 vals
groundForce40 * 9.035 * 8.035 * 13.03 vals
maxBackwardSpeed13157.03 vals
maxForwardSpeed15208.03 vals
maxJetForwardVelocity2330173 vals
maxSideSpeed14157.03 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

53 more properties that differ

damageScale, animData[24], animData[43], flameShapeName, jetEnergyDrain, jumpImpulse, maxDamage, animData[22], animData[25], animData[26], animData[27], animData[28], animData[29], animData[30], animData[31], animData[32], animData[33], animData[34], animData[35], animData[36], animData[37], animData[38], animData[39], animData[40], animData[41], animData[42], animData[44], animData[45], animData[46], animData[47], animData[48], animData[49], animData[50], animData[7], animData[8], animData[9], boxCrouchHeadPercentage, boxCrouchHeight, boxCrouchTorsoPercentage, boxDepth, boxNormalHeadPercentage, boxNormalHeight, boxNormalTorsoPercentage, boxWidth, canCrouch, debrisId, density, footPrints, jetSound, lFootSounds, maxJetSideForceFactor, rFootSounds, shapeFile

Same in all 3 variants (36)

className "Armor", damageSkinData "armorDamageSkins", shieldShapeName "shield", shadowDetailMask 1, visibleToSensor true, mapFilter 1, mapIcon "M_player", minJetEnergy 1, groundTraction 3.0, drag 1.0, minDamageSpeed 25, jumpSurfaceMinDot 0.2, animData[0] { "root", none, 1, true, true, true, false, 0 }, animData[1] { "run", none, 1, true, false, true, false, 3 }, animData[2] { "runback", none, 1, true, false, true, false, 3 }, animData[3] { "side left", none, 1, true, false, true, false, 3 }, animData[4] { "side left", none, -1, true, false, true, false, 3 }, animData[5] { "jump stand", none, 1, true, false, true, false, 3 }, animData[6] { "jump run", none, 1, true, false, true, false, 3 }, animData[10] { "crouch forward", none, 1, true, false, true, false, 3 }, animData[11] { "crouch forward", none, -1, true, false, true, false, 3 }, animData[12] { "crouch side left", none, 1, true, false, true, false, 3 }, animData[13] { "crouch side left", none, -1, true, false, true, false, 3 }, animData[14] { "fall", none, 1, true, true, true, false, 3 }, animData[15] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[16] { "landing", SoundLandOnGround, 1, true, false, false, false, 3 }, animData[17] { "tumble loop", none, 1, true, false, false, false, 3 }, animData[18] { "tumble end", none, 1, true, false, false, false, 3 }, animData[19] { "jet", none, 1, true, true, true, false, 3 }, animData[20] { "PDA access", none, 1, true, false, false, false, 3 }, animData[21] { "throw", none, 1, true, false, false, false, 3 }, animData[23] { "apc root", none, 1, true, true, true, false, 3 }, boxHeadLeftPercentage 0, boxHeadRightPercentage 1, boxHeadBackPercentage 0, boxHeadFrontPercentage 1

All 3 variants

A 1 mods the most-shipped version
className"Armor"
shapeFile"larmor"
damageSkinData"armorDamageSkins"
debrisIdPantherDebris
flameShapeName"fusionex"
shieldShapeName"shield"
shadowDetailMask1
visibleToSensortrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor0.8
maxJetForwardVelocity23
minJetEnergy1
jetForce350
jetEnergyDrain0.7
maxDamage0.50
maxForwardSpeed15
maxBackwardSpeed13
maxSideSpeed14
groundForce40 * 9.0
mass9.0
groundTraction3.0
maxEnergy60
drag1.0
density1.2
minDamageSpeed25
damageScale0.002
jumpImpulse75
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, true, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, true, false, false, false, 3 }
animData[25]{ "crouch die", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundM1PlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, false, false, false, false, 2 }
animData[39]{ "sign point", none, 1, false, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, false, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, false, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, false, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, false, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, false, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, false, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, false, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, false, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, false, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, false, false, false, true, 1 }
animData[50]{ "wave", none, 1, false, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.3
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Devastator
B 1 mods mass 8.0 · jetForce 250 · damageScale 0.005 · groundForce 35 * 8.0
className"Armor"
shapeFile"larmor"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
flameShapeName"rsmoke"
shieldShapeName"shield"
shadowDetailMask1
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
canCrouchtrue
maxJetSideForceFactor1.0
maxJetForwardVelocity30
minJetEnergy1
jetForce250
jetEnergyDrain0.9
maxDamage0.55
maxForwardSpeed20
maxBackwardSpeed15
maxSideSpeed15
groundForce35 * 8.0
mass8.0
groundTraction3.0
maxEnergy60
drag1.0
density1.2
minDamageSpeed25
damageScale0.005
jumpImpulse80
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, true, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, true, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc pilot", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1",none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundDiscSpin
rFootSounds{ SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRHard, SoundLFootRSnow, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft, SoundLFootRSoft,
lFootSounds{ SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLHard, SoundLFootLSnow, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft, SoundLFootLSoft,
footPrints{ 0, 1 }
boxWidth0.5
boxDepth0.5
boxNormalHeight2.3
boxCrouchHeight1.8
boxNormalHeadPercentage0.83
boxNormalTorsoPercentage0.53
boxCrouchHeadPercentage0.6666
boxCrouchTorsoPercentage0.3333
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Apocalypse
C 1 mods mass 13.0 · maxEnergy 80 · jetForce 320 · damageScale 0.005
className"Armor"
shapeFile"mfemale"
flameShapeName"mflame"
shieldShapeName"shield"
damageSkinData"armorDamageSkins"
debrisIdplayerDebris
shadowDetailMask1
visibleToSensorTrue
mapFilter1
mapIcon"M_player"
maxJetSideForceFactor0.8
maxJetForwardVelocity17
minJetEnergy1
jetForce320
jetEnergyDrain1.0
canCrouchfalse
maxDamage3.0
maxForwardSpeed8.0
maxBackwardSpeed7.0
maxSideSpeed7.0
groundForce35 * 13.0
mass13.0
groundTraction3.0
maxEnergy80
drag1.0
density1.5
minDamageSpeed25
damageScale0.005
jumpImpulse110
jumpSurfaceMinDot0.2
animData[0]{ "root", none, 1, true, true, true, false, 0 }
animData[1]{ "run", none, 1, true, false, true, false, 3 }
animData[2]{ "runback", none, 1, true, false, true, false, 3 }
animData[3]{ "side left", none, 1, true, false, true, false, 3 }
animData[4]{ "side left", none, -1, true, false, true, false, 3 }
animData[5]{ "jump stand", none, 1, true, false, true, false, 3 }
animData[6]{ "jump run", none, 1, true, false, true, false, 3 }
animData[7]{ "crouch root", none, 1, true, false, true, false, 3 }
animData[8]{ "crouch root", none, 1, true, false, true, false, 3 }
animData[9]{ "crouch root", none, -1, true, false, true, false, 3 }
animData[10]{ "crouch forward", none, 1, true, false, true, false, 3 }
animData[11]{ "crouch forward", none, -1, true, false, true, false, 3 }
animData[12]{ "crouch side left", none, 1, true, false, true, false, 3 }
animData[13]{ "crouch side left", none, -1, true, false, true, false, 3 }
animData[14]{ "fall", none, 1, true, true, true, false, 3 }
animData[15]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[16]{ "landing", SoundLandOnGround, 1, true, false, false, false, 3 }
animData[17]{ "tumble loop", none, 1, true, false, false, false, 3 }
animData[18]{ "tumble end", none, 1, true, false, false, false, 3 }
animData[19]{ "jet", none, 1, true, true, true, false, 3 }
animData[20]{ "PDA access", none, 1, true, false, false, false, 3 }
animData[21]{ "throw", none, 1, true, false, false, false, 3 }
animData[22]{ "flyer root", none, 1, false, false, false, false, 3 }
animData[23]{ "apc root", none, 1, true, true, true, false, 3 }
animData[24]{ "apc root", none, 1, false, false, false, false, 3 }
animData[25]{ "crouch die", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[26]{ "die chest", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[27]{ "die head", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[28]{ "die grab back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[29]{ "die right side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[30]{ "die left side", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[31]{ "die leg left", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[32]{ "die leg right", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[33]{ "die blown back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[34]{ "die spin", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[35]{ "die forward", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[36]{ "die forward kneel", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[37]{ "die back", SoundPlayerDeath, 1, false, false, false, false, 4 }
animData[38]{ "sign over here", none, 1, true, false, false, false, 2 }
animData[39]{ "sign point", none, 1, true, false, false, true, 1 }
animData[40]{ "sign retreat",none, 1, true, false, false, false, 2 }
animData[41]{ "sign stop", none, 1, true, false, false, true, 1 }
animData[42]{ "sign salut", none, 1, true, false, false, true, 1 }
animData[43]{ "celebration 1", none, 1, true, false, false, false, 2 }
animData[44]{ "celebration 2", none, 1, true, false, false, false, 2 }
animData[45]{ "celebration 3", none, 1, true, false, false, false, 2 }
animData[46]{ "taunt 1", none, 1, true, false, false, false, 2 }
animData[47]{ "taunt 2", none, 1, true, false, false, false, 2 }
animData[48]{ "pose kneel", none, 1, true, false, false, true, 1 }
animData[49]{ "pose stand", none, 1, true, false, false, true, 1 }
animData[50]{ "wave", none, 1, true, false, false, true, 1 }
jetSoundSoundJetLight
rFootSounds{ SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRHard, SoundMFootRSnow, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft, SoundMFootRSoft,
lFootSounds{ SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLHard, SoundMFootLSnow, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft, SoundMFootLSoft,
footPrints{ 2, 3 }
boxWidth0.7
boxDepth0.7
boxNormalHeight2.4
boxNormalHeadPercentage0.84
boxNormalTorsoPercentage0.55
boxHeadLeftPercentage0
boxHeadRightPercentage1
boxHeadBackPercentage0
boxHeadFrontPercentage1
Shipped by: Devious_Land