SensorData DeployableLongRangeMotionSensor community-made
Not part of the retail game. No Dynamix version of this name exists.
This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 13 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
| property | A8 mods | B2 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| maxEnergy | — | 100 | — | — | 1 vals |
| range | 150 | 250 | 100 | 150 | 3 vals |
| maxDamage | 2.5 | 2.5 | 2.5 | 1.5 | 2 vals |
| shapeFile | "sensor_pulse_med" | "radar" | "sensor_pulse_med" | "sensor_pulse_med" | 2 vals |
| shieldShapeName | — | "shield_medium" | — | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (15)
description "Long Range Motion Sensor", className "DeployableSensor", shadowDetailMask 16, visibleToSensor true, sequenceSound[0] { "deploy", SoundSensorPower }, damageLevel {0.8, 1.0}, debrisId defaultDebrisSmall, dopplerVelocity 1, castLOS false, supression false, supressable false, pinger false, mapFilter 4, mapIcon "M_motionSensor", damageSkinData "objectDamageSkins"
All 4 variants
A 8 mods the most-shipped version
| description | "Long Range Motion Sensor" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_pulse_med" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundSensorPower } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 2.5 |
| debrisId | defaultDebrisSmall |
| range | 150 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
B 2 mods maxEnergy 100 · range 250 · shapeFile "radar" · shieldShapeName "shield_medium"
| description | "Long Range Motion Sensor" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "radar" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundSensorPower } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 2.5 |
| debrisId | defaultDebrisSmall |
| range | 250 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
| shieldShapeName | "shield_medium" |
| maxEnergy | 100 |
C 2 mods range 100
| description | "Long Range Motion Sensor" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_pulse_med" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundSensorPower } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 2.5 |
| debrisId | defaultDebrisSmall |
| range | 100 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |
D 1 mods maxDamage 1.5
| description | "Long Range Motion Sensor" |
|---|---|
| className | "DeployableSensor" |
| shapeFile | "sensor_pulse_med" |
| shadowDetailMask | 16 |
| visibleToSensor | true |
| sequenceSound[0] | { "deploy", SoundSensorPower } |
| damageLevel | {0.8, 1.0} |
| maxDamage | 1.5 |
| debrisId | defaultDebrisSmall |
| range | 150 |
| dopplerVelocity | 1 |
| castLOS | false |
| supression | false |
| supressable | false |
| pinger | false |
| mapFilter | 4 |
| mapIcon | "M_motionSensor" |
| damageSkinData | "objectDamageSkins" |