⌂Starsiege: Tribes Community Archive

SensorData DeployableLongRangeMotionSensor community-made

Not part of the retail game. No Dynamix version of this name exists.

13mods
4variants
62%agreement
◨ In-game configuration

This community SensorData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (sensor). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Sensor
ABCD

4 variants across 13 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA8 modsB2 modsC2 modsD1 modsspread
maxEnergy—100——1 vals
range1502501001503 vals
maxDamage2.52.52.51.52 vals
shapeFile"sensor_pulse_med""radar""sensor_pulse_med""sensor_pulse_med"2 vals
shieldShapeName—"shield_medium"——1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (15)

description "Long Range Motion Sensor", className "DeployableSensor", shadowDetailMask 16, visibleToSensor true, sequenceSound[0] { "deploy", SoundSensorPower }, damageLevel {0.8, 1.0}, debrisId defaultDebrisSmall, dopplerVelocity 1, castLOS false, supression false, supressable false, pinger false, mapFilter 4, mapIcon "M_motionSensor", damageSkinData "objectDamageSkins"

All 4 variants

A 8 mods the most-shipped version
description"Long Range Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_pulse_med"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundSensorPower }
damageLevel{0.8, 1.0}
maxDamage2.5
debrisIddefaultDebrisSmall
range150
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
B 2 mods maxEnergy 100 · range 250 · shapeFile "radar" · shieldShapeName "shield_medium"
description"Long Range Motion Sensor"
className"DeployableSensor"
shapeFile"radar"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundSensorPower }
damageLevel{0.8, 1.0}
maxDamage2.5
debrisIddefaultDebrisSmall
range250
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
shieldShapeName"shield_medium"
maxEnergy100
C 2 mods range 100
description"Long Range Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_pulse_med"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundSensorPower }
damageLevel{0.8, 1.0}
maxDamage2.5
debrisIddefaultDebrisSmall
range100
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
D 1 mods maxDamage 1.5
description"Long Range Motion Sensor"
className"DeployableSensor"
shapeFile"sensor_pulse_med"
shadowDetailMask16
visibleToSensortrue
sequenceSound[0]{ "deploy", SoundSensorPower }
damageLevel{0.8, 1.0}
maxDamage1.5
debrisIddefaultDebrisSmall
range150
dopplerVelocity1
castLOSfalse
supressionfalse
supressablefalse
pingerfalse
mapFilter4
mapIcon"M_motionSensor"
damageSkinData"objectDamageSkins"
Shipped by: 5th_Element