StaticShapeData AccelPadPack community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 53 mods; the most-shipped one is in 98% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
className "AccelPadPack", damageSkinData "objectDamageSkins", shapeFile "elevator_6x6_octagon", maxEnergy 200, mapFilter 2, visibleToSensor true, explosionId debrisExpLarge, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, side "single", isTranslucent false
All 2 variants
A 52 mods the most-shipped version
| className | "AccelPadPack" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator_6x6_octagon" |
| maxDamage | 3.33333 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | debrisExpLarge |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | false |
B 1 mods maxDamage 10.0
| className | "AccelPadPack" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "elevator_6x6_octagon" |
| maxDamage | 10.0 |
| maxEnergy | 200 |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | debrisExpLarge |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| side | "single" |
| isTranslucent | false |