StaticShapeData BeaconTwo community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 31 mods; the most-shipped one is in 65% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (10)
className "Beacon", damageSkinData "objectDamageSkins", shapeFile "sensor_small", maxDamage 0.1, maxEnergy 200, castLOS true, supression false, mapFilter 2, explosionId flashExpSmall, debrisId flashDebrisSmall
All 2 variants
A 20 mods the most-shipped version
| className | "Beacon" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "sensor_small" |
| maxDamage | 0.1 |
| maxEnergy | 200 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | flashExpSmall |
| debrisId | flashDebrisSmall |
B 11 mods no visibleToSensor
| className | "Beacon" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "sensor_small" |
| maxDamage | 0.1 |
| maxEnergy | 200 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| explosionId | flashExpSmall |
| debrisId | flashDebrisSmall |