StaticShapeData Dep1oyableCoolStation community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 37 mods; the most-shipped one is in 84% of them — almost everyone ships the same version.
What the variants disagree about
| property | A31 mods | B6 mods | spread |
|---|---|---|---|
| sequenceSound[0] | {"activate", SoundActivateCommandStation } | { "activate", SoundActivateCommandStation } | 2 vals |
| sequenceSound[1] | {"power", SoundCommandStationPower } | { "power", SoundCommandStationPower } | 2 vals |
| sequenceSound[2] | {"use", SoundUseCommandStation } | { "use", SoundUseCommandStation } | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
description "Missile Control Station", shapeFile "cmdpnl", className "DeployableStation", visibleToSensor true, maxDamage 3.0, debrisId flashDebrisMedium, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, castLOS true, supression false, supressable false, explosionId flashExpLarge
All 2 variants
A 31 mods the most-shipped version
| description | "Missile Control Station" |
|---|---|
| shapeFile | "cmdpnl" |
| className | "DeployableStation" |
| visibleToSensor | true |
| sequenceSound[0] | {"activate", SoundActivateCommandStation } |
| sequenceSound[1] | {"power", SoundCommandStationPower } |
| sequenceSound[2] | {"use", SoundUseCommandStation } |
| maxDamage | 3.0 |
| debrisId | flashDebrisMedium |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| castLOS | true |
| supression | false |
| supressable | false |
| explosionId | flashExpLarge |
B 6 mods sequenceSound[0] { "activate", SoundActivateCommandStation } · sequenceSound[1] { "power", SoundCommandStationPower } · sequenceSound[2] { "use", SoundUseCommandStation }
| description | "Missile Control Station" |
|---|---|
| shapeFile | "cmdpnl" |
| className | "DeployableStation" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateCommandStation } |
| sequenceSound[1] | { "power", SoundCommandStationPower } |
| sequenceSound[2] | { "use", SoundUseCommandStation } |
| maxDamage | 3.0 |
| debrisId | flashDebrisMedium |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| castLOS | true |
| supression | false |
| supressable | false |
| explosionId | flashExpLarge |