⌂Starsiege: Tribes Community Archive

StaticShapeData DeployableCoolStation community-made

Not part of the retail game. No Dynamix version of this name exists.

37mods
3variants
84%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 37 mods; the most-shipped one is in 84% of them — almost everyone ships the same version.

What the variants disagree about

propertyA31 modsB4 modsC2 modsspread
collisionRadius—221 vals
maxDamage1.02.06.03 vals
sequenceSound[0]{"activate", SoundActivateCommandStation }{ "activate", SoundActivateCommandStation }{ "activate", SoundActivateCommandStation }2 vals
sequenceSound[1]{"power", SoundCommandStationPower }{ "power", SoundCommandStationPower }{ "power", SoundCommandStationPower }2 vals
sequenceSound[2]{"use", SoundUseCommandStation }{ "use", SoundUseCommandStation }{ "use", SoundUseCommandStation }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (13)

description "Missile Control Station", shapeFile "cmdpnl", className "DeployableStation", visibleToSensor true, debrisId flashDebrisMedium, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, castLOS true, supression false, supressable false, explosionId flashExpLarge

All 3 variants

A 31 mods the most-shipped version
description"Missile Control Station"
shapeFile"cmdpnl"
className"DeployableStation"
visibleToSensortrue
sequenceSound[0]{"activate", SoundActivateCommandStation }
sequenceSound[1]{"power", SoundCommandStationPower }
sequenceSound[2]{"use", SoundUseCommandStation }
maxDamage1.0
debrisIdflashDebrisMedium
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
castLOStrue
supressionfalse
supressablefalse
explosionIdflashExpLarge
B 4 mods collisionRadius 2 · maxDamage 2.0 · sequenceSound[0] { "activate", SoundActivateCommandStation } · sequenceSound[1] { "power", SoundCommandStationPower }
description"Missile Control Station"
shapeFile"cmdpnl"
className"DeployableStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateCommandStation }
sequenceSound[1]{ "power", SoundCommandStationPower }
sequenceSound[2]{ "use", SoundUseCommandStation }
maxDamage2.0
debrisIdflashDebrisMedium
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
castLOStrue
supressionfalse
supressablefalse
explosionIdflashExpLarge
collisionRadius2
C 2 mods collisionRadius 2 · maxDamage 6.0 · sequenceSound[0] { "activate", SoundActivateCommandStation } · sequenceSound[1] { "power", SoundCommandStationPower }
description"Missile Control Station"
shapeFile"cmdpnl"
className"DeployableStation"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateCommandStation }
sequenceSound[1]{ "power", SoundCommandStationPower }
sequenceSound[2]{ "use", SoundUseCommandStation }
maxDamage6.0
debrisIdflashDebrisMedium
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
castLOStrue
supressionfalse
supressablefalse
explosionIdflashExpLarge
collisionRadius2