StaticShapeData doorthreebyfourForceFieldShape community-made
Not part of the retail game. No Dynamix version of this name exists.
33mods
10variants
27%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
10 variants across 33 mods; the most-shipped one is in 27% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 10 variants, not just the 5 shown.
2 more properties that differ
lightColor, shapeFile
Same in all 10 variants (5)
damageSkinData "objectDamageSkins", mapFilter 2, visibleToSensor true, side "single", isTranslucent true
All 10 variants
A 9 mods the most-shipped version
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 20.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
B 7 mods maxDamage 200.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 200.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
C 5 mods maxDamage 14.25
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 14.25 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
D 4 mods className "FF" · no lightRadius · no lightType · maxEnergy 20
| className | "FF" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 4 |
|---|
| maxEnergy | 20 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | debrisExpSmall |
|---|
| debrisId | flashDebrisMedium |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|
E 3 mods maxDamage 5.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 5.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
F 2 mods maxDamage 20.0 * $Nappy::StaticShapeStrength
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 20.0 * $Nappy::StaticShapeStrength |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
G 1 mods maxDamage 40.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 40.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
H 1 mods maxDamage 10.25
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 10.25 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
I 1 mods maxDamage 1.0
| className | "LargeForceField" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_3x4" |
|---|
| maxDamage | 1.0 |
|---|
| maxEnergy | 200 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | mortarExp |
|---|
| debrisId | flashDebrisLarge |
|---|
| lightRadius | 12.0 |
|---|
| lightType | 2 |
|---|
| lightColor | {1.0,0.2,0.2} |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "3x4 Field Door" |
|---|
J 1 mods className "FF" · no lightRadius · no lightType · maxEnergy 20
| className | "FF" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shapeFile | "forcefield_5x5" |
|---|
| maxDamage | 3.5 |
|---|
| maxEnergy | 20 |
|---|
| mapFilter | 2 |
|---|
| visibleToSensor | true |
|---|
| explosionId | debrisExpSmall |
|---|
| debrisId | flashDebrisMedium |
|---|
| side | "single" |
|---|
| isTranslucent | true |
|---|
| description | "Force Field Door" |
|---|