⌂Starsiege: Tribes Community Archive

StaticShapeData DShield community-made

Not part of the retail game. No Dynamix version of this name exists.

27mods
4variants
52%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABCD

4 variants across 27 mods; the most-shipped one is in 52% of them — one version dominates.

What the variants disagree about

propertyA14 modsB9 modsC2 modsD2 modsspread
description"Enhancement Beacon"——"Power Core"2 vals
shieldShapeName"shield"—"shield_medium""shield"2 vals
explosionIdLargeShockwavemortarExpmortarExpLargeShockwave2 vals
shapeFile"bridge""generator_p""generator_p""bridge"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (12)

className "DShield", damageSkinData "objectDamageSkins", maxDamage 1.4, maxEnergy 500, sfxAmbient SoundGeneratorPower, mapFilter 2, visibleToSensor true, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, mass 2.5

All 4 variants

A 14 mods the most-shipped version
description"Enhancement Beacon"
className"DShield"
damageSkinData"objectDamageSkins"
shapeFile"bridge"
maxDamage1.4
maxEnergy500
sfxAmbientSoundGeneratorPower
mapFilter2
visibleToSensortrue
explosionIdLargeShockwave
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
mass2.5
shieldShapeName"shield"
B 9 mods no description · explosionId mortarExp · shapeFile "generator_p" · no shieldShapeName
className"DShield"
damageSkinData"objectDamageSkins"
shapeFile"generator_p"
maxDamage1.4
maxEnergy500
sfxAmbientSoundGeneratorPower
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
mass2.5
C 2 mods no description · explosionId mortarExp · shapeFile "generator_p" · shieldShapeName "shield_medium"
className"DShield"
damageSkinData"objectDamageSkins"
shapeFile"generator_p"
maxDamage1.4
maxEnergy500
sfxAmbientSoundGeneratorPower
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
mass2.5
shieldShapeName"shield_medium"
D 2 mods description "Power Core"
description"Power Core"
className"DShield"
damageSkinData"objectDamageSkins"
shapeFile"bridge"
maxDamage1.4
maxEnergy500
sfxAmbientSoundGeneratorPower
mapFilter2
visibleToSensortrue
explosionIdLargeShockwave
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
mass2.5
shieldShapeName"shield"