StaticShapeData DShield community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 27 mods; the most-shipped one is in 52% of them — one version dominates.
What the variants disagree about
| property | A14 mods | B9 mods | C2 mods | D2 mods | spread |
|---|---|---|---|---|---|
| description | "Enhancement Beacon" | — | — | "Power Core" | 2 vals |
| shieldShapeName | "shield" | — | "shield_medium" | "shield" | 2 vals |
| explosionId | LargeShockwave | mortarExp | mortarExp | LargeShockwave | 2 vals |
| shapeFile | "bridge" | "generator_p" | "generator_p" | "bridge" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (12)
className "DShield", damageSkinData "objectDamageSkins", maxDamage 1.4, maxEnergy 500, sfxAmbient SoundGeneratorPower, mapFilter 2, visibleToSensor true, debrisId flashDebrisLarge, lightRadius 12.0, lightType 2, lightColor {1.0,0.2,0.2}, mass 2.5
All 4 variants
A 14 mods the most-shipped version
| description | "Enhancement Beacon" |
|---|---|
| className | "DShield" |
| damageSkinData | "objectDamageSkins" |
| shapeFile | "bridge" |
| maxDamage | 1.4 |
| maxEnergy | 500 |
| sfxAmbient | SoundGeneratorPower |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | LargeShockwave |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| mass | 2.5 |
| shieldShapeName | "shield" |
B 9 mods no description · explosionId mortarExp · shapeFile "generator_p" · no shieldShapeName
| className | "DShield" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "generator_p" |
| maxDamage | 1.4 |
| maxEnergy | 500 |
| sfxAmbient | SoundGeneratorPower |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| mass | 2.5 |
C 2 mods no description · explosionId mortarExp · shapeFile "generator_p" · shieldShapeName "shield_medium"
| className | "DShield" |
|---|---|
| damageSkinData | "objectDamageSkins" |
| shapeFile | "generator_p" |
| maxDamage | 1.4 |
| maxEnergy | 500 |
| sfxAmbient | SoundGeneratorPower |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | mortarExp |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| mass | 2.5 |
| shieldShapeName | "shield_medium" |
D 2 mods description "Power Core"
| description | "Power Core" |
|---|---|
| className | "DShield" |
| damageSkinData | "objectDamageSkins" |
| shapeFile | "bridge" |
| maxDamage | 1.4 |
| maxEnergy | 500 |
| sfxAmbient | SoundGeneratorPower |
| mapFilter | 2 |
| visibleToSensor | true |
| explosionId | LargeShockwave |
| debrisId | flashDebrisLarge |
| lightRadius | 12.0 |
| lightType | 2 |
| lightColor | {1.0,0.2,0.2} |
| mass | 2.5 |
| shieldShapeName | "shield" |