⌂Starsiege: Tribes Community Archive

StaticShapeData ForceFieldDoor community-made

Not part of the retail game. No Dynamix version of this name exists.

21mods
2variants
95%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 21 mods; the most-shipped one is in 95% of them — almost everyone ships the same version.

What the variants disagree about

propertyA20 modsB1 modsspread
className"Obstruction""ForceField"2 vals
damageSkinData—"objectDamageSkins"1 vals
lightRadius—12.01 vals
lightType—21 vals
maxEnergy—2001 vals
debrisIddefaultDebrisSmallflashDebrisLarge2 vals
description"Door-Sized Force Field""Force Field Door"2 vals
explosionId—mortarExp1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

5 more properties that differ

lightColor, mapFilter, maxDamage, shapeFile, side

Same in all 2 variants (2)

isTranslucent true, visibleToSensor true

All 2 variants

A 20 mods the most-shipped version
shapeFile"forcefield_3x4"
className"Obstruction"
debrisIddefaultDebrisSmall
maxDamage5
isTranslucenttrue
description"Door-Sized Force Field"
visibleToSensortrue
B 1 mods className "ForceField" · damageSkinData "objectDamageSkins" · lightRadius 12.0 · lightType 2
className"ForceField"
damageSkinData"objectDamageSkins"
shapeFile"forcefield_5x5"
maxDamage4.5
maxEnergy200
mapFilter2
visibleToSensortrue
explosionIdmortarExp
debrisIdflashDebrisLarge
lightRadius12.0
lightType2
lightColor{1.0,0.2,0.2}
side"single"
isTranslucenttrue
description"Force Field Door"
Shipped by: Apocalypse