StaticShapeData GunShipGen community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 20 mods; the most-shipped one is in 45% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A9 mods | B8 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| classname | "Generator" | "Generator" | "GunShipGen" | "Generator" | 2 vals |
| description | "Gun Ship Generator" | "Generator" | "Generator" | "Gunship" | 3 vals |
| maxDamage | 2.0 | 2.0 | 2.0 | 8.0 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (10)
shapeFile "generator", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, shieldShapeName "shield"
All 4 variants
A 9 mods the most-shipped version
| description | "Gun Ship Generator" |
|---|---|
| shapeFile | "generator" |
| classname | "Generator" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 2.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| shieldShapeName | "shield" |
B 8 mods description "Generator"
| description | "Generator" |
|---|---|
| shapeFile | "generator" |
| classname | "Generator" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 2.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| shieldShapeName | "shield" |
C 2 mods classname "GunShipGen" · description "Generator"
| description | "Generator" |
|---|---|
| shapeFile | "generator" |
| classname | "GunShipGen" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 2.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| shieldShapeName | "shield" |
D 1 mods description "Gunship" · maxDamage 8.0
| description | "Gunship" |
|---|---|
| shapeFile | "generator" |
| classname | "Generator" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 8.0 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| shieldShapeName | "shield" |