⌂Starsiege: Tribes Community Archive

StaticShapeData MobileInvent community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
3variants
85%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
ABC

3 variants across 20 mods; the most-shipped one is in 85% of them — almost everyone ships the same version.

What the variants disagree about

propertyA17 modsB2 modsC1 modsspread
description"Mobile Supply Unit""Mobile Supply Unit""Inventory Station"2 vals
maxDamage1.58.51.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (14)

shapeFile "inventory_sta", classname "station", visibleToSensor true, sequenceSound[0] { "activate", SoundActivateInventoryStation }, sequenceSound[1] { "power", SoundInventoryStationPower }, sequenceSound[2] { "use", SoundUseInventoryStation }, debrisId flashDebrisLarge, mapFilter 4, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, triggerRadius 1.5, explosionId flashExpLarge, shieldShapeName "shield"

All 3 variants

A 17 mods the most-shipped version
description"Mobile Supply Unit"
shapeFile"inventory_sta"
classname"station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
B 2 mods maxDamage 8.5
description"Mobile Supply Unit"
shapeFile"inventory_sta"
classname"station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage8.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
C 1 mods description "Inventory Station"
description"Inventory Station"
shapeFile"inventory_sta"
classname"station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateInventoryStation }
sequenceSound[1]{ "power", SoundInventoryStationPower }
sequenceSound[2]{ "use", SoundUseInventoryStation }
maxDamage1.5
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
triggerRadius1.5
explosionIdflashExpLarge
shieldShapeName"shield"
Shipped by: ModX Open Source