⌂Starsiege: Tribes Community Archive

StaticShapeData RemoteShieldNode community-made

Not part of the retail game. No Dynamix version of this name exists.

20mods
2variants
90%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 20 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.

What the variants disagree about

propertyA18 modsB2 modsspread
maxDamage2.57.52 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (12)

description "Shield Node", shapeFile "sensor_jammer", classname "ShieldNode", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, maxEnergy 50

All 2 variants

A 18 mods the most-shipped version
description"Shield Node"
shapeFile"sensor_jammer"
classname"ShieldNode"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage2.5
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
maxEnergy50
B 2 mods maxDamage 7.5
description"Shield Node"
shapeFile"sensor_jammer"
classname"ShieldNode"
debrisIdflashDebrisSmall
sfxAmbientSoundGeneratorPower
maxDamage7.5
mapIcon"M_generator"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpMedium
visibleToSensortrue
mapFilter4
maxEnergy50