StaticShapeData RemoteShieldNode community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 20 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (12)
description "Shield Node", shapeFile "sensor_jammer", classname "ShieldNode", debrisId flashDebrisSmall, sfxAmbient SoundGeneratorPower, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId flashExpMedium, visibleToSensor true, mapFilter 4, maxEnergy 50
All 2 variants
A 18 mods the most-shipped version
| description | "Shield Node" |
|---|---|
| shapeFile | "sensor_jammer" |
| classname | "ShieldNode" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 2.5 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| maxEnergy | 50 |
B 2 mods maxDamage 7.5
| description | "Shield Node" |
|---|---|
| shapeFile | "sensor_jammer" |
| classname | "ShieldNode" |
| debrisId | flashDebrisSmall |
| sfxAmbient | SoundGeneratorPower |
| maxDamage | 7.5 |
| mapIcon | "M_generator" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpMedium |
| visibleToSensor | true |
| mapFilter | 4 |
| maxEnergy | 50 |