StaticShapeData ShieldGen community-made
Not part of the retail game. No Dynamix version of this name exists.
24mods
6variants
38%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 24 mods; the most-shipped one is in 38% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A9 mods | B4 mods | C4 mods | D3 mods | E2 mods | spread |
|---|
| sequenceSound[0] | { "power", SoundShieldGenerator } | { "enable", SoundFabGenStart } | { "power", SoundShieldGenerator } | { "power", SoundShieldGenerator } | — | 3 vals |
|---|
| shapeFile | "generator_p" | "generator" | "generator" | "bridge" | "generator" | 3 vals |
|---|
| sequenceSound[1] | — | { "power", SoundShieldGenerator } | — | — | — | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
Same in all 6 variants (10)
description "Shield Generator", classname "ShieldGen", debrisId flashDebrisLarge, mapIcon "M_generator", damageSkinData "objectDamageSkins", shadowDetailMask 16, explosionId LargeShockWave, visibleToSensor true, mapFilter 4, shieldShapeName "shield"
All 6 variants
A 9 mods the most-shipped version
| description | "Shield Generator" |
|---|
| shapeFile | "generator_p" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 1.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
| sequenceSound[0] | { "power", SoundShieldGenerator } |
|---|
B 4 mods sequenceSound[0] { "enable", SoundFabGenStart } · sequenceSound[1] { "power", SoundShieldGenerator } · shapeFile "generator"
| description | "Shield Generator" |
|---|
| shapeFile | "generator" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 1.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
| sequenceSound[0] | { "enable", SoundFabGenStart } |
|---|
| sequenceSound[1] | { "power", SoundShieldGenerator } |
|---|
C 4 mods shapeFile "generator"
| description | "Shield Generator" |
|---|
| shapeFile | "generator" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 1.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
| sequenceSound[0] | { "power", SoundShieldGenerator } |
|---|
D 3 mods shapeFile "bridge"
| description | "Shield Generator" |
|---|
| shapeFile | "bridge" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 1.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
| sequenceSound[0] | { "power", SoundShieldGenerator } |
|---|
E 2 mods no sequenceSound[0] · shapeFile "generator"
| description | "Shield Generator" |
|---|
| shapeFile | "generator" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 1.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
F 2 mods maxDamage 7.8 · sequenceSound[0] { "enable", SoundGeneratorPower} · sequenceSound[1] { "power", SoundShieldGenerator} · shapeFile "generator"
| description | "Shield Generator" |
|---|
| shapeFile | "generator" |
|---|
| classname | "ShieldGen" |
|---|
| debrisId | flashDebrisLarge |
|---|
| maxDamage | 7.8 |
|---|
| mapIcon | "M_generator" |
|---|
| damageSkinData | "objectDamageSkins" |
|---|
| shadowDetailMask | 16 |
|---|
| explosionId | LargeShockWave |
|---|
| visibleToSensor | true |
|---|
| mapFilter | 4 |
|---|
| shieldShapeName | "shield" |
|---|
| sequenceSound[0] | { "enable", SoundGeneratorPower} |
|---|
| sequenceSound[1] | { "power", SoundShieldGenerator} |
|---|