⌂Starsiege: Tribes Community Archive

StaticShapeData SniperPad community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
damageSkinData—"objectDamageSkins"1 vals
debrisIddefaultDebrisSmalldefaultDebrisLarge2 vals
explosionId—debrisExpLarge1 vals
mapFilter—41 vals
mapIcon"M_station"—1 vals
maxDamage7.58.02 vals
shadowDetailMask—161 vals
shapeFile"elevator16x16_octo""elevator_8x8"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (2)

visibleToSensor true, description "Sniper Pad"

All 2 variants

A 2 mods the most-shipped version
shapeFile"elevator16x16_octo"
maxDamage7.5
visibleToSensortrue
description"Sniper Pad"
mapIcon"M_station"
debrisIddefaultDebrisSmall
B 1 mods damageSkinData "objectDamageSkins" · debrisId defaultDebrisLarge · explosionId debrisExpLarge · mapFilter 4
description"Sniper Pad"
shapeFile"elevator_8x8"
debrisIddefaultDebrisLarge
maxDamage8.0
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIddebrisExpLarge
visibleToSensortrue
mapFilter4
Shipped by: Pantheon