StaticShapeData SniperPad community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| damageSkinData | — | "objectDamageSkins" | 1 vals |
| debrisId | defaultDebrisSmall | defaultDebrisLarge | 2 vals |
| explosionId | — | debrisExpLarge | 1 vals |
| mapFilter | — | 4 | 1 vals |
| mapIcon | "M_station" | — | 1 vals |
| maxDamage | 7.5 | 8.0 | 2 vals |
| shadowDetailMask | — | 16 | 1 vals |
| shapeFile | "elevator16x16_octo" | "elevator_8x8" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (2)
visibleToSensor true, description "Sniper Pad"
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "elevator16x16_octo" |
|---|---|
| maxDamage | 7.5 |
| visibleToSensor | true |
| description | "Sniper Pad" |
| mapIcon | "M_station" |
| debrisId | defaultDebrisSmall |
B 1 mods damageSkinData "objectDamageSkins" · debrisId defaultDebrisLarge · explosionId debrisExpLarge · mapFilter 4
| description | "Sniper Pad" |
|---|---|
| shapeFile | "elevator_8x8" |
| debrisId | defaultDebrisLarge |
| maxDamage | 8.0 |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | debrisExpLarge |
| visibleToSensor | true |
| mapFilter | 4 |
Shipped by: Pantheon