⌂Starsiege: Tribes Community Archive

StaticShapeData TelePad community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
lightRadius—31 vals
lightTime—0.11 vals
lightType—21 vals
debrisIddefaultDebrisSmall—1 vals
description"Teleport Pad""Teleporter"2 vals
lightColor—{ 0.85, 0.85, 0.85 }1 vals
mapIcon"M_station"—1 vals
maxDamage2.5—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

2 more properties that differ

sfxAmbient, shapeFile

Same in all 2 variants (1)

visibleToSensor true

All 2 variants

A 2 mods the most-shipped version
shapeFile"flagstand"
maxDamage2.5
visibleToSensortrue
description"Teleport Pad"
mapIcon"M_station"
debrisIddefaultDebrisSmall
B 1 mods lightRadius 3 · lightTime 0.1 · lightType 2 · no debrisId
description"Teleporter"
sfxAmbientSoundBeaconActive
shapeFile"enerpad"
visibleToSensortrue
lightType2
lightRadius3
lightTime0.1
lightColor{ 0.85, 0.85, 0.85 }
Shipped by: ModX Open Source