StaticShapeData TelePad community-made
Not part of the retail game. No Dynamix version of this name exists.
3mods
2variants
67%agreement
◨ In-game configuration
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B1 mods | spread |
|---|---|---|---|
| lightRadius | — | 3 | 1 vals |
| lightTime | — | 0.1 | 1 vals |
| lightType | — | 2 | 1 vals |
| debrisId | defaultDebrisSmall | — | 1 vals |
| description | "Teleport Pad" | "Teleporter" | 2 vals |
| lightColor | — | { 0.85, 0.85, 0.85 } | 1 vals |
| mapIcon | "M_station" | — | 1 vals |
| maxDamage | 2.5 | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
sfxAmbient, shapeFile
Same in all 2 variants (1)
visibleToSensor true
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "flagstand" |
|---|---|
| maxDamage | 2.5 |
| visibleToSensor | true |
| description | "Teleport Pad" |
| mapIcon | "M_station" |
| debrisId | defaultDebrisSmall |
B 1 mods lightRadius 3 · lightTime 0.1 · lightType 2 · no debrisId
| description | "Teleporter" |
|---|---|
| sfxAmbient | SoundBeaconActive |
| shapeFile | "enerpad" |
| visibleToSensor | true |
| lightType | 2 |
| lightRadius | 3 |
| lightTime | 0.1 |
| lightColor | { 0.85, 0.85, 0.85 } |
Shipped by: ModX Open Source