StaticShapeData Teleporter community-made
Not part of the retail game. No Dynamix version of this name exists.
This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B2 mods | spread |
|---|---|---|---|
| className | — | "Station" | 1 vals |
| classname | "AAODDep" | — | 1 vals |
| description | "Mobile Teleport Pad" | "Teleportertest" | 2 vals |
| explosionId | LargeShockwave | flashExpLarge | 2 vals |
| maxDamage | 2 | 1.0 | 2 vals |
| sequenceSound[0] | — | { "activate", SoundActivateAmmoStation } | 1 vals |
| sequenceSound[1] | — | { "power", SoundAmmoStationPower } | 1 vals |
| sequenceSound[2] | — | { "use", SoundUseAmmoStation } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
1 more properties that differ
shapeFile
Same in all 2 variants (6)
debrisId flashDebrislarge, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, visibleToSensor true, mapFilter 4
All 2 variants
A 8 mods the most-shipped version
| description | "Mobile Teleport Pad" |
|---|---|
| shapeFile | "enerpad" |
| classname | "AAODDep" |
| debrisId | flashDebrislarge |
| maxDamage | 2 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | LargeShockwave |
| visibleToSensor | true |
| mapFilter | 4 |
B 2 mods className "Station" · no classname · description "Teleportertest" · explosionId flashExpLarge
| description | "Teleportertest" |
|---|---|
| shapeFile | "teleporter" |
| className | "Station" |
| visibleToSensor | true |
| sequenceSound[0] | { "activate", SoundActivateAmmoStation } |
| sequenceSound[1] | { "power", SoundAmmoStationPower } |
| sequenceSound[2] | { "use", SoundUseAmmoStation } |
| maxDamage | 1.0 |
| debrisId | flashDebrisLarge |
| mapFilter | 4 |
| mapIcon | "M_station" |
| damageSkinData | "objectDamageSkins" |
| shadowDetailMask | 16 |
| explosionId | flashExpLarge |