⌂Starsiege: Tribes Community Archive

StaticShapeData Teleporter community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
80%agreement
◨ In-game configuration

This community StaticShapeData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (structure). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Structure
AB

2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA8 modsB2 modsspread
className—"Station"1 vals
classname"AAODDep"—1 vals
description"Mobile Teleport Pad""Teleportertest"2 vals
explosionIdLargeShockwaveflashExpLarge2 vals
maxDamage21.02 vals
sequenceSound[0]—{ "activate", SoundActivateAmmoStation }1 vals
sequenceSound[1]—{ "power", SoundAmmoStationPower }1 vals
sequenceSound[2]—{ "use", SoundUseAmmoStation }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

1 more properties that differ

shapeFile

Same in all 2 variants (6)

debrisId flashDebrislarge, mapIcon "M_station", damageSkinData "objectDamageSkins", shadowDetailMask 16, visibleToSensor true, mapFilter 4

All 2 variants

A 8 mods the most-shipped version
description"Mobile Teleport Pad"
shapeFile"enerpad"
classname"AAODDep"
debrisIdflashDebrislarge
maxDamage2
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdLargeShockwave
visibleToSensortrue
mapFilter4
B 2 mods className "Station" · no classname · description "Teleportertest" · explosionId flashExpLarge
description"Teleportertest"
shapeFile"teleporter"
className"Station"
visibleToSensortrue
sequenceSound[0]{ "activate", SoundActivateAmmoStation }
sequenceSound[1]{ "power", SoundAmmoStationPower }
sequenceSound[2]{ "use", SoundUseAmmoStation }
maxDamage1.0
debrisIdflashDebrisLarge
mapFilter4
mapIcon"M_station"
damageSkinData"objectDamageSkins"
shadowDetailMask16
explosionIdflashExpLarge