TurretData ArtilleryTurret community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (turret, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 18 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
| property | A15 mods | B1 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| projectileType | SuperBlaster | SuperBlaster2 | ArtilleryShell | SuperBlaster | 3 vals |
| maxGunEnergy | 10 | 10 | 30 | 10 | 2 vals |
| minGunEnergy | 15 | 15 | 25 | 15 | 2 vals |
| maxDamage | 1.5 | 4.5 | 1.5 | 5.5 | 3 vals |
| reloadDelay | 0.25 | 0.05 | 1.0 | 0.25 | 3 vals |
| debrisId | FlierDebris | FlierDebris | flashDebrisLarge | FlierDebris | 2 vals |
| description | "Super Hyper Blaster Turret" | "Super Hyper Blaster Turret" | "Artillery Turret" | "Super Hyper Blaster Turret" | 2 vals |
| explosionId | LargeShockwave | LargeShockwave | flashExpMedium | LargeShockwave | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
2 more properties that differ
fireSound, range
Same in all 4 variants (18)
classname "Turret", shapeFile "Mortar_Turret", maxEnergy 100, sequenceSound[0] {"deploy", SoundActivateMotionSensor}, speed 6.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, damageSkinData "objectDamageSkins", pinger false
Neighbourhood
Points at
| projectileType | RocketData SuperBlaster / ItemData SuperBlaster | 16 mods |
| projectileType | RocketData SuperBlaster2 | 1 mods |
| projectileType | GrenadeData ArtilleryShell / RocketData ArtilleryShell / ItemData ArtilleryShell | 1 mods |
All 4 variants
A 15 mods the most-shipped version
| classname | "Turret" |
|---|---|
| shapeFile | "Mortar_Turret" |
| projectileType | SuperBlaster |
| maxDamage | 1.5 |
| maxEnergy | 100 |
| minGunEnergy | 15 |
| maxGunEnergy | 10 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.25 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | FlierDebris |
| shieldShapeName | "shield" |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | LargeShockwave |
| description | "Super Hyper Blaster Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
B 1 mods projectileType SuperBlaster2 · maxDamage 4.5 · reloadDelay 0.05
| classname | "Turret" |
|---|---|
| shapeFile | "Mortar_Turret" |
| projectileType | SuperBlaster2 |
| maxDamage | 4.5 |
| maxEnergy | 100 |
| minGunEnergy | 15 |
| maxGunEnergy | 10 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.05 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | FlierDebris |
| shieldShapeName | "shield" |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | LargeShockwave |
| description | "Super Hyper Blaster Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
C 1 mods projectileType ArtilleryShell · maxGunEnergy 30 · minGunEnergy 25 · debrisId flashDebrisLarge
| classname | "Turret" |
|---|---|
| shapeFile | "Mortar_Turret" |
| projectileType | ArtilleryShell |
| maxDamage | 1.5 |
| maxEnergy | 100 |
| minGunEnergy | 25 |
| maxGunEnergy | 30 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 1.0 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 0 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisLarge |
| shieldShapeName | "shield" |
| fireSound | SoundArtilleryFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Artillery Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |
D 1 mods maxDamage 5.5
| classname | "Turret" |
|---|---|
| shapeFile | "Mortar_Turret" |
| projectileType | SuperBlaster |
| maxDamage | 5.5 |
| maxEnergy | 100 |
| minGunEnergy | 15 |
| maxGunEnergy | 10 |
| sequenceSound[0] | {"deploy", SoundActivateMotionSensor} |
| reloadDelay | 0.25 |
| speed | 6.0 |
| speedModifier | 1.5 |
| range | 150 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | FlierDebris |
| shieldShapeName | "shield" |
| fireSound | SoundPlasmaTurretFire |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | LargeShockwave |
| description | "Super Hyper Blaster Turret" |
| damageSkinData | "objectDamageSkins" |
| pinger | false |