⌂Starsiege: Tribes Community Archive

TurretData ArtilleryTurret community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
4variants
83%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (turret, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
Projectile
ABCD

4 variants across 18 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.

What the variants disagree about

propertyA15 modsB1 modsC1 modsD1 modsspread
projectileTypeSuperBlasterSuperBlaster2ArtilleryShellSuperBlaster3 vals
maxGunEnergy101030102 vals
minGunEnergy151525152 vals
maxDamage1.54.51.55.53 vals
reloadDelay0.250.051.00.253 vals
debrisIdFlierDebrisFlierDebrisflashDebrisLargeFlierDebris2 vals
description"Super Hyper Blaster Turret""Super Hyper Blaster Turret""Artillery Turret""Super Hyper Blaster Turret"2 vals
explosionIdLargeShockwaveLargeShockwaveflashExpMediumLargeShockwave2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

2 more properties that differ

fireSound, range

Same in all 4 variants (18)

classname "Turret", shapeFile "Mortar_Turret", maxEnergy 100, sequenceSound[0] {"deploy", SoundActivateMotionSensor}, speed 6.0, speedModifier 1.5, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", shieldShapeName "shield", activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, damageSkinData "objectDamageSkins", pinger false

Neighbourhood

Points at

projectileTypeRocketData SuperBlaster / ItemData SuperBlaster16 mods
projectileTypeRocketData SuperBlaster21 mods
projectileTypeGrenadeData ArtilleryShell / RocketData ArtilleryShell / ItemData ArtilleryShell1 mods

All 4 variants

A 15 mods the most-shipped version
classname"Turret"
shapeFile"Mortar_Turret"
projectileTypeSuperBlaster
maxDamage1.5
maxEnergy100
minGunEnergy15
maxGunEnergy10
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.25
speed6.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdFlierDebris
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Super Hyper Blaster Turret"
damageSkinData"objectDamageSkins"
pingerfalse
B 1 mods projectileType SuperBlaster2 · maxDamage 4.5 · reloadDelay 0.05
classname"Turret"
shapeFile"Mortar_Turret"
projectileTypeSuperBlaster2
maxDamage4.5
maxEnergy100
minGunEnergy15
maxGunEnergy10
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.05
speed6.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdFlierDebris
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Super Hyper Blaster Turret"
damageSkinData"objectDamageSkins"
pingerfalse
Shipped by: Armageddon
C 1 mods projectileType ArtilleryShell · maxGunEnergy 30 · minGunEnergy 25 · debrisId flashDebrisLarge
classname"Turret"
shapeFile"Mortar_Turret"
projectileTypeArtilleryShell
maxDamage1.5
maxEnergy100
minGunEnergy25
maxGunEnergy30
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay1.0
speed6.0
speedModifier1.5
range0
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisLarge
shieldShapeName"shield"
fireSoundSoundArtilleryFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Artillery Turret"
damageSkinData"objectDamageSkins"
pingerfalse
Shipped by: aaod
D 1 mods maxDamage 5.5
classname"Turret"
shapeFile"Mortar_Turret"
projectileTypeSuperBlaster
maxDamage5.5
maxEnergy100
minGunEnergy15
maxGunEnergy10
sequenceSound[0]{"deploy", SoundActivateMotionSensor}
reloadDelay0.25
speed6.0
speedModifier1.5
range150
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdFlierDebris
shieldShapeName"shield"
fireSoundSoundPlasmaTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdLargeShockwave
description"Super Hyper Blaster Turret"
damageSkinData"objectDamageSkins"
pingerfalse