⌂Starsiege: Tribes Community Archive

TurretData DeployableHucker community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
50%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
AB

2 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB2 modsspread
maxDamage0.50.62 vals
pinger—true1 vals
supressable—false1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (28)

className "Turret", shapeFile "camera", validateShape true, validateMaterials false, projectileType HuckerBullet, maxEnergy 60, minGunEnergy 6, maxGunEnergy 5, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.4, speed 4.0, speedModifier 1.5, range 30, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound SoundRemoteTurretFire, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, description "DeployableHucker", damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeBulletData HuckerBullet4 mods

All 2 variants

A 2 mods the most-shipped version
className"Turret"
shapeFile"camera"
validateShapetrue
validateMaterialsfalse
projectileTypeHuckerBullet
maxDamage0.5
maxEnergy60
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed4.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"DeployableHucker"
damageSkinData"objectDamageSkins"
Shipped by: SeXxXsexmod2
B 2 mods maxDamage 0.6 · pinger true · supressable false
className"Turret"
shapeFile"camera"
validateShapetrue
validateMaterialsfalse
projectileTypeHuckerBullet
maxDamage0.6
maxEnergy60
minGunEnergy6
maxGunEnergy5
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.4
speed4.0
speedModifier1.5
range30
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
supressablefalse
mapFilter2
mapIcon"M_turret"
pingertrue
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundSoundRemoteTurretFire
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"DeployableHucker"
damageSkinData"objectDamageSkins"
Shipped by: Sex_NC17sexmod3