TurretData DeployablePencil community-made
Not part of the retail game. No Dynamix version of this name exists.
This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A4 mods | B2 mods | C2 mods | D2 mods | spread |
|---|---|---|---|---|---|
| projectileType | PencilTurretBullet | sniperLaser | RailGunBullet | PlasmaBolt | 4 vals |
| description | "Pencil Turret" | "[Laser Turret]" | "[Rail Turret]" | "[Plasma Turret]" | 4 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (25)
className "Turret", shapeFile "camera", maxDamage 0.5, maxEnergy 60, minGunEnergy 1, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.1, speed 4.0, speedModifier 1.5, range 70, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound ricochet3, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"
Neighbourhood
Points at
| projectileType | RocketData PencilTurretBullet | 4 mods |
| projectileType | LaserData sniperLaser | 2 mods |
| projectileType | RocketData RailGunBullet / BulletData RailGunBullet | 2 mods |
| projectileType | BulletData PlasmaBolt / RocketData PlasmaBolt | 2 mods |
All 4 variants
A 4 mods the most-shipped version
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | PencilTurretBullet |
| maxDamage | 0.5 |
| maxEnergy | 60 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 70 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | ricochet3 |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "Pencil Turret" |
| damageSkinData | "objectDamageSkins" |
B 2 mods projectileType sniperLaser · description "[Laser Turret]"
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | sniperLaser |
| maxDamage | 0.5 |
| maxEnergy | 60 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 70 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | ricochet3 |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Laser Turret]" |
| damageSkinData | "objectDamageSkins" |
C 2 mods projectileType RailGunBullet · description "[Rail Turret]"
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | RailGunBullet |
| maxDamage | 0.5 |
| maxEnergy | 60 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 70 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | ricochet3 |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Rail Turret]" |
| damageSkinData | "objectDamageSkins" |
D 2 mods projectileType PlasmaBolt · description "[Plasma Turret]"
| className | "Turret" |
|---|---|
| shapeFile | "camera" |
| projectileType | PlasmaBolt |
| maxDamage | 0.5 |
| maxEnergy | 60 |
| minGunEnergy | 1 |
| maxGunEnergy | 1 |
| sequenceSound[0] | { "deploy", SoundActivateMotionSensor } |
| reloadDelay | 0.1 |
| speed | 4.0 |
| speedModifier | 1.5 |
| range | 70 |
| visibleToSensor | true |
| shadowDetailMask | 4 |
| dopplerVelocity | 0 |
| castLOS | true |
| supression | false |
| mapFilter | 2 |
| mapIcon | "M_turret" |
| debrisId | flashDebrisMedium |
| shieldShapeName | "shield" |
| fireSound | ricochet3 |
| activationSound | SoundRemoteTurretOn |
| deactivateSound | SoundRemoteTurretOff |
| explosionId | flashExpMedium |
| description | "[Plasma Turret]" |
| damageSkinData | "objectDamageSkins" |