⌂Starsiege: Tribes Community Archive

TurretData DeployablePencil community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
4variants
67%agreement
◨ In-game configuration

This community TurretData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (turret). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Turret
ABCD

4 variants across 6 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA4 modsB2 modsC2 modsD2 modsspread
projectileTypePencilTurretBulletsniperLaserRailGunBulletPlasmaBolt4 vals
description"Pencil Turret""[Laser Turret]""[Rail Turret]""[Plasma Turret]"4 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (25)

className "Turret", shapeFile "camera", maxDamage 0.5, maxEnergy 60, minGunEnergy 1, maxGunEnergy 1, sequenceSound[0] { "deploy", SoundActivateMotionSensor }, reloadDelay 0.1, speed 4.0, speedModifier 1.5, range 70, visibleToSensor true, shadowDetailMask 4, dopplerVelocity 0, castLOS true, supression false, mapFilter 2, mapIcon "M_turret", debrisId flashDebrisMedium, shieldShapeName "shield", fireSound ricochet3, activationSound SoundRemoteTurretOn, deactivateSound SoundRemoteTurretOff, explosionId flashExpMedium, damageSkinData "objectDamageSkins"

Neighbourhood

Points at

projectileTypeRocketData PencilTurretBullet4 mods
projectileTypeLaserData sniperLaser2 mods
projectileTypeRocketData RailGunBullet / BulletData RailGunBullet2 mods
projectileTypeBulletData PlasmaBolt / RocketData PlasmaBolt2 mods

All 4 variants

A 4 mods the most-shipped version
className"Turret"
shapeFile"camera"
projectileTypePencilTurretBullet
maxDamage0.5
maxEnergy60
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed4.0
speedModifier1.5
range70
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundricochet3
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"Pencil Turret"
damageSkinData"objectDamageSkins"
B 2 mods projectileType sniperLaser · description "[Laser Turret]"
className"Turret"
shapeFile"camera"
projectileTypesniperLaser
maxDamage0.5
maxEnergy60
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed4.0
speedModifier1.5
range70
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundricochet3
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Laser Turret]"
damageSkinData"objectDamageSkins"
C 2 mods projectileType RailGunBullet · description "[Rail Turret]"
className"Turret"
shapeFile"camera"
projectileTypeRailGunBullet
maxDamage0.5
maxEnergy60
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed4.0
speedModifier1.5
range70
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundricochet3
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Rail Turret]"
damageSkinData"objectDamageSkins"
D 2 mods projectileType PlasmaBolt · description "[Plasma Turret]"
className"Turret"
shapeFile"camera"
projectileTypePlasmaBolt
maxDamage0.5
maxEnergy60
minGunEnergy1
maxGunEnergy1
sequenceSound[0]{ "deploy", SoundActivateMotionSensor }
reloadDelay0.1
speed4.0
speedModifier1.5
range70
visibleToSensortrue
shadowDetailMask4
dopplerVelocity0
castLOStrue
supressionfalse
mapFilter2
mapIcon"M_turret"
debrisIdflashDebrisMedium
shieldShapeName"shield"
fireSoundricochet3
activationSoundSoundRemoteTurretOn
deactivateSoundSoundRemoteTurretOff
explosionIdflashExpMedium
description"[Plasma Turret]"
damageSkinData"objectDamageSkins"